
Heave Ho 2 Is a Machine for Manufacturing Arguments With Your Friends, and That's the Point
Our Heave Ho 2 review: Devolver's grabby physics party game adds online co-op and eight new worlds. Brilliant with friends, a bit thin without them.
Playcritik reviews new and upcoming games using licensed data from official sources. Original editorial verdicts, real scores, and screenshots straight from the publishers.
Across 86 reviews and 11 genres, in two languages.
-85%Devil May Cry 5$4.49 at Steam
-55%Assassin’s Creed Shadows$31.50 at Uplay
-43%CODE VEIN II$39.89 at Steam
-34%Cairn$19.67 at GreenManGaming
-33%DARK SOULS™ III$39.99 at GameBillet
-30%Anno 117: Pax Romana$41.99 at Uplay
-29%D-topia$14.11 at GameBillet
-15%Crimson Desert$59.49 at Fanatical
-13%007 First Light$60.85 at GameBillet
-10%Assassin's Creed Black Flag Resynced$53.99 at Gamesplanet
Our Moss: The Forgotten Relic review: Polyarc's storybook adventure leaves VR for a normal screen. Quill is still lovely, but the fixed camera is the catch.

Our Heave Ho 2 review: Devolver's grabby physics party game adds online co-op and eight new worlds. Brilliant with friends, a bit thin without them.

Our D-topia review: Annapurna's gentle puzzle adventure about an AI-run utopia asks sharp questions but settles for soft answers. Charming, if slight.

Our EA Sports College Football 27 review: the best on-field football EA has made in years, dragged into a fight over microtransactions its own players started.

Our Echoes of Aincrad review: a Sword Art Online RPG with a great hook and a lovely world, worn thin by repetition, invisible walls, and a mute hero.

Our Moonlight Peaks review: a charming nocturnal twist on the cozy farming sim, with real personality and a few rough edges in its writing and pacing.

Our Fogpiercer review: Mad Cookies Studio fuses grid tactics and deckbuilding into a clever, polished roguelike that only wants for more variety.

Disconnect 2 review: a stark black-and-white precision platformer where a skull dashes across shrinking platforms and one slip sends you back.

Deep Reach review: a cheap, calm idle game about a little ship that mines and decodes a dead galaxy beside your day.

Chessferatu review: a chess opening trainer that makes you play the lines, then keeps fighting once your opponent leaves the book.

Our Lured In review: a small, charming aquarium-tycoon idler from Big Boy Games that trades ambition for a genuinely relaxing loop worth its modest price.

Our Assassin's Creed Black Flag Resynced review: the pirate classic still sings, but the remake's monetization and cutbacks weigh it down.

Alkimia's remake rebuilds Khorinis beautifully in Unreal Engine 5, but rampant bugs and stiff combat test the patience of even devoted Gothic fans.

Our Mina the Hollower review: the Shovel Knight studio's whip-cracking, ground-burrowing action-adventure is a pixel-perfect 2026 highlight.

Our Schrödinger's Call review: a heart-wrenching visual novel about the end of the world and the words we wish we'd spoken. One of 2026's best-reviewed games.

Our 007 First Light review: IO Interactive turns Hitman-grade sandbox design on a young Bond origin story, with generic gunplay and low-stakes stealth as the catch.

Coffee Talk Tokyo review: gorgeous pixel art and a strong cast of regulars can't quite hide a thinner, tidier story than the series' best.

Luna Abyss review: Kwalee Labs' first-person bullet-hell platformer nails movement and atmosphere but leans on a thin enemy roster. Here's the verdict.

ZA/UM's espionage RPG trades Revachol for Portofiro, adds a bruising new mental-state system, and can't quite escape the shadow of Disco Elysium.

Ghost Ship's dwarven roguelite spin-off nails the gunplay and boss fights but ships with a repetitive loop and an undercooked perk system. Early-access impressions.

Playground Games swaps Britain for Japan's touge passes and neon cities in the most polished, most cautious Forza Horizon yet — and it's still brilliant.

Subnautica 2 early access review: Unknown Worlds' co-op sequel nails the alien-ocean dread but ships with a heavy hand on the leash and rough edges.

Supermassive sends The Dark Pictures off-world for the first time. The twist lands, the atmosphere holds, but the stealth and the launch co-op gap do not.

Our Outbound review: Square Glade Games' cozy co-op van-life sim nails the build system and the scenery, but a slow, sparse world exposes a thin loop.

Our Mixtape review: from the makers of The Artful Escape, a nostalgic coming-of-age adventure about three friends' last night together, set to a killer soundtrack.

Our Pragmata review: after years of delays, Capcom's sci-fi action game pairs shooting with real-time hacking puzzles into one of its most original ideas in years.

Our OPUS: Prism Peak review: SIGONO's atmospheric narrative adventure pairs a weary photographer and an amnesiac girl for a moving journey through the Dusklands.

Our Crimson Desert review: Pearl Abyss builds a huge, beautiful open world with thrilling combat, then buries it under awful bosses and messy controls.

Our Monster Hunter Stories 3 review: Capcom's turn-based, monster-raising RPG spin-off returns with a warm story and its most polished combat yet.

Our Fatal Frame II: Crimson Butterfly Remake review: Koei Tecmo rebuilds a J-horror classic, and its camera-fighting terror still lands over two decades on.

Our Planet of Lana II review: Wishfully's cinematic puzzle-platformer sequel is stunning and heartfelt, if its puzzles rarely push you as hard as its visuals.

Our Slay the Spire 2 early access review: Mega Crit's roguelike deckbuilder sequel is already brilliant, with new characters, co-op, and years of tuning ahead.

Our Resident Evil Requiem review: Capcom's 30th-anniversary horror pairs the fragile Grace Ashcroft with Leon Kennedy for its tensest game in years.

Our Mewgenics review: the Binding of Isaac creator's turn-based, cat-breeding roguelike is deep, hilarious, and unlike anything else. A very long wait, well spent.

Our Dragon Quest VII Reimagined review: Square Enix rebuilds one of the longest, slowest JRPG classics into a more inviting, still-enormous adventure.

Our Nioh 3 review: Team Ninja's samurai soulslike goes open-field, letting you swap between samurai and ninja styles in its deepest combat yet.

Our Half Sword early access review: a physics-driven medieval combat sim that is brutal, funny, and unlike anything else, if still rough and thin in early access.

Our Cairn review: The Game Bakers turn limb-by-limb climbing and brutal survival into a spellbinding, white-knuckle ascent up a mountain nobody has conquered.

Our CODE VEIN II review: Bandai Namco's soulslike sequel pairs a superb character creator with a reworked build system and a shaky launch.

Our Anno 117: Pax Romana review: Ubisoft Mainz's Roman city-builder is deep, gorgeous and hard to put down, if you weather its rough launch.

Our PowerWash Simulator 2 review: FuturLab's cleaning sim adds split-screen and a career mode, but hews closely to the original's spotless loop.

Our Little Nightmares III review weighs Supermassive Games' co-op turn against jank, pacing dips, and readability issues in this divisive third entry.

Our Digimon Story Time Stranger review covers Media.Vision's turn-based RPG: deep team building, linear dungeons, and why 93% of players are sold.

Our review of Towa and the Guardians of the Sacred Tree: a roguelite where forging swords and friendships matters more than the fighting itself.

Our The Rogue Prince of Persia review: Evil Empire's wall-running roguelite has sublime movement and style, if a slightly familiar structure.

Our DELTARUNE review on Toby Fox's episodic RPG: a warm, funny road trip that keeps quietly rearranging what it is underneath you.

Our Elden Ring Nightreign review: FromSoftware compresses its open world into a three-player, forty-minute roguelite raid, with real trade-offs.

Our Assassin's Creed Shadows review: Ubisoft Quebec's feudal Japan pairs a razor-sharp shinobi with a brutal samurai in the best AC in years.

Our SYNDUALITY Echo of Ada review covers Bandai Namco's PvPvE extraction shooter: an AI partner worth the price, a team system that isn't.

Our Tales of Graces f Remastered review checks TOSE's PC remaster: technical combat, direction markers, and the bundled Lineage and Legacies epilogue.

Our Star Wars Outlaws review: Massive's open-world galaxy and scoundrel Kay Vess are a joy, but launch-era stealth and jank hold it back.

Our Unknown 9: Awakening review: a striking premise about a hidden dimension undercut by stiff combat and uneven boss fights.

Our Dragon Ball: Sparking! ZERO review covers the arena combat, destructible battlefields, roster, and the story mode that holds it back.

Our SWORD ART ONLINE Fractured Daydream review: a 21-character co-op brawler with real fan appeal, undercut by a full price tag and an in-game store.

Our GUNDAM BREAKER 4 review: a deep parts-based Gunpla builder wrapped around a combat loop that stays fun far longer than it stays fresh.

Our Prince of Persia: The Lost Crown review: Ubisoft Montpellier's Mount Qaf is a fluid, brutal, beautifully designed metroidvania with elite combat.

HELLDIVERS 2 review: Arrowhead's co-op shooter blends sharp satire, orbital stratagems, and always-on friendly fire into real identity.

Lethal Company review: Zeekerss's co-op scavenger horror runs on proximity chat, ticking quotas, and monsters that punish curiosity.

Our Baldur's Gate 3 review: Larian's D&D epic sets a new standard for reactivity and turn-based tactics, Act 3 rough edges and all.

The Last of Us Part I review: a masterful story and best-in-class accessibility, undercut by a rough PC launch port and a premium price.

Resident Evil 4 review: Capcom's remake modernizes a landmark with a reworked knife and best-in-class combat, undone only by a saggy island.

Hogwarts Legacy review: a lovingly built castle and clever spell-chaining nearly outrun open-world filler and a main story that fizzles.

Marvel's Spider-Man: Miles Morales review: a tighter, more personal Spidey story with electric new powers that still plays it a bit safe.

Persona 5 Royal review: ATLUS's stylish Tokyo heist RPG returns with a new confidant and a third semester that earns its 100-hour runtime.

Our Vampire Survivors review: poncle's auto-firing horde hit, its weapon evolutions, its addictive loop, and where the spell wears off.

Marvel's Spider-Man Remastered review: best-in-class web-swinging and a heartfelt story easily survive the usual open-world padding on PC.

Our Stray review: BlueTwelve's cyberpunk cat adventure, its gorgeous animation and moody drowned city, and why its brevity holds it back.

Our Elden Ring review weighs FromSoftware's open-world gamble: punishing combat, real freedom, and the friction that comes with the scale.

God of War review: Santa Monica reinvents Kratos as a weary father in a tense, single-take Norse epic that hits harder for its restraint.

It Takes Two review: Hazelight's mandatory co-op adventure reinvents itself every chapter with relentless invention, despite a weak script.

Our Valheim review digs into Iron Gate's Norse survival hit: boss-gated progression, weighty combat, physics-based building, and great co-op.

Our Cyberpunk 2077 review after the 2.0 rebuild and Phantom Liberty: a sharper RPG in a stunning city, still carrying a few old scars.

Our Hades review: Supergiant welds roguelike combat to story so death itself drives the plot. Sharp, generous, faintly repetitive.

DOOM Eternal turns demon-slaying into a fast, resource-juggling combat puzzle. Brilliant and exhausting in equal measure — our full review.

Our Red Dead Redemption 2 review: Rockstar's slow-burn western is a staggering frontier simulation built on deliberate, divisive friction.

Devil May Cry 5 is a gorgeous, generous character-action showcase with three distinct fighters. Combat this expressive is rare — our review.

Cuphead pairs relentless boss battles with hand-drawn 1930s animation and live jazz. Beautiful, brutal, uncompromising — our full review.

Our Hollow Knight review: Team Cherry's beautiful, brutal Metroidvania, from nail combat and charm builds to the dead kingdom of Hallownest.

No Man's Sky launched broken and spent years rebuilding into a vast, generous survival-exploration game. Where it stands now — our review.

Our Don't Starve Together review digs into Klei's brutal co-op survival: its sanity system, character roles, and a punishing learning curve.

FromSoftware's fastest, most refined Souls game: demanding, gorgeous, and playing it just a little safe. Our full Dark Souls III review.

Stardew Valley review: ConcernedApe's one-man farming RPG is a deceptively deep sandbox of crops, mines, and small-town life that keeps growing.

Our The Witcher 3: Wild Hunt review revisits CD PROJEKT RED's benchmark RPG: peerless quests, dated combat, and two elite expansions.

Grand Theft Auto V Legacy review: Rockstar's Los Santos still dazzles a decade on, even as GTA Online's grind and its age start to show.

Our Terraria review unpacks Re-Logic's sprawling 2D sandbox: boss-driven progression, four combat classes, deep crafting, and a steep learning curve.

Portal 2 pairs razor-sharp puzzle design with some of the best writing in games, plus a brilliant co-op campaign. Our full review.