
ODDCORE Is a Five-Minute Panic Attack in a Haunted PS1 Theme Park, and I Can't Stop Playing It
Verdict: 8.0/10. ODDCORE is a fast, weird, PS1-style roguelite shooter built around frantic five-minute runs. Thin variety, but a superb early access.
Playcritik reviews new and upcoming games using licensed data from official sources. Original editorial verdicts, real scores, and screenshots straight from the publishers.
Across 172 reviews and 14 genres, in two languages.
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-55%Assassin’s Creed Shadows$31.50 at Uplay
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Verdict: 7.8/10. The Midnight Walk is a stunning handmade claymation adventure with real heart and deliberately thin gameplay. Beautiful, moving, short.

Verdict: 8.0/10. ODDCORE is a fast, weird, PS1-style roguelite shooter built around frantic five-minute runs. Thin variety, but a superb early access.

Verdict: 8.2/10. Creature Kitchen is a creepy-cozy cooking sim about photographing forest creatures and cooking their favorite snacks. Tiny, charming, a bit finicky.

Verdict: 8.3/10. Omelet You Cook is a chaotic cooking roguelike: build omelets off a conveyor belt and chase wild combos. Moreish, if a little luck-swingy.

Verdict: 8.4/10. Die in the Dungeon swaps the deckbuilder's cards for dice you place and reshape, and the tactile roguelike it builds is a small gem.

Verdict: 8.0/10. Cropdeck grafts a tight Slay the Spire deck loop onto cozy farming, with tax deadlines and hazard biomes. Wholesome and moreish.

Verdict: 8.3/10. Ex-XCOM devs bring sharp turn-based tactics to the Clone Wars: excellent squad combat and characters, dragged only by real performance issues.

Verdict: 8.0/10. Asobo swaps the rats for swordplay in a cinematic Plague Tale prequel: Sophia, a cursed Greek island, a slow start but a stirring story.

Verdict: 7.8/10. A gorgeous hand-drawn action roguelike with a charming dark fairy tale, a satisfying loop, and knockout art and music. Just a little short.

Verdict: 7.8/10. A physics-based cooking sandbox with 300 recipes, three warm kitchens, and pure mess-around charm, short but genuinely lovely.

Verdict: 7.5/10. A veteran-led dark fantasy ARPG that fuses classic Diablo loot with Souls-style invasions across shattered realms. Ambitious, rough.

Verdict: 7.5/10. A solo-made WWII grand strategy wargame that fits a full match in one session, with a real scenario editor. Accessible and cheap.

Verdict: 7.5/10. A tense Lovecraftian submarine horror where sonar and crew decisions carry the dread. More visual novel than deep sim, short, but it grips.

Verdict: 8.0/10. A tiny, tearful rhythm visual novel about a witch searching the dog afterlife for her lost pup. Charming, short, and only $4.99.

Verdict: 8.0/10. A lightning-paced solo-dev Soulslike about depression and loss, with a clever Shadow death system. Rough in places, but it hits.

Verdict: 8.0/10. A 1-4 player dwarf roguelite whose mine-or-defend tension is genuinely clever. Superb with friends, thinner solo. Early Access.

Verdict: 8.2/10. A melancholic first-person parkour game with sublime movement and a bleak, bureaucratic soul. The Mirror's Edge heir we needed.

Verdict: 8.0/10. The Verdun studio's fourth WW1 shooter is its finest, with a fresh Ottoman front and sharper gunplay. The one worry: launch player counts.

Verdict: 8.4/10. Cold Symmetry ditches the stamina bar, opens up exploration, and builds a swappable-Shell soulslike that ranks among 2026's best.

Verdict: 8.0/10. A physics-driven party game where you catch fish with assault rifles. Shallow by design, hilarious in co-op, and honest about it.

Verdict: 7.8/10. A physics automation sandbox wrapped in PSX-era corporate dread. Weird, funny, and moreish, from a solo dev's sharp debut.

Early-access verdict: 7.5/10. A janky but soulful open-world RPG that channels Morrowind's learn-by-walking spirit, with co-op and real personality.

Verdict: 8.0/10. 3D Realms' retro FPS blasts through a rotten 1950s theme park with inventive guns and killer art, only let down by a chatty story.

Verdict: 7.5/10. It looks like a simple clicker, but this pixel-art medieval idler hides a genuinely deep resource and city-management loop under the calm.

Verdict: 8.3/10. A gorgeous remake of one of gaming's greatest visual novels, and the ideal entry point, though a tough re-buy if you already own ELITE.

Verdict: 8.0/10. Frogwares drops the detective work for tense, ammo-starved Lovecraftian survival horror in a drowned Arkham. A sharper game, if a narrower one.

Verdict: 5.5/10. A funny cut-the-corners repair sim with charm and a great hook, undercut by jank, bugs, tedium, and a trailer that oversold the final game.

Verdict: 8.8/10. Game Science's Journey to the West action-RPG is a visual and boss-design triumph, dragged slightly by an unbalanced difficulty and thin systems.

A cheap, chaotic co-op climbing game that turns teamwork into slapstick and sold millions. Thin solo, superb with friends. Verdict: 8.7/10.

A roguelite dungeon-crawler fused with a cult-management sim, adored for its wicked charm and style. A distinctive indie gem. Verdict: 8.5/10.

A cozy, authentic repair sim set in 2000s Tokyo with heartfelt customer tales, if a touch grindy. A niche charmer. Verdict: 8.0/10.

A stunning, emotional metroidvania that surpasses a beloved original, with world-class art and music. A near-perfect adventure. Our verdict: 9.2/10.

A huge, grounded, engrossing medieval RPG that refines the first game and dwarfs it, over some jank. Our verdict: 9.0/10.

Kojima's delivery sequel is a technical marvel with deeper gameplay and a haunting world, if a little less magic than the original. Our verdict: 8.8/10.

Bloober Team's remake honors one of horror's greatest games with reverent atmosphere and reworked combat, over some PC hitches. Our verdict: 9.0/10.

LocalThunk's poker roguelike turns illegal hands and wild jokers into pure, endless dopamine. One of the best deckbuilders ever made. Our verdict: 9.4/10.

A roguelike where you run a presidential campaign by day and slay anomalies by night. Charming, funny, and rough in early access. Our verdict: 7.5/10.

Aspyr's Legacy Edition revives the 2011 co-op Middle-earth action RPG with real QoL upgrades. A cult favorite, dated but fun. Our verdict: 7.6/10.

From the Needy Streamer Overload creator, a dark visual novel about a mind-reading writer's isolation. Sharp for some, self-indulgent for others. 7.0/10.

Team17's 50v50 Vietnam shooter nails tense, atmospheric teamwork but launched rough and divisive. Our verdict: 6.8/10.

The Untitled Goose Game studio turns proximity voice chat and shared exploration into a joyful co-op adventure. Our verdict: 8.8/10.

A falling-sand world where every pixel is a resource, fused with Factorio-style automation. A fiercely addictive early access. Our verdict: 8.5/10.

Torn Banner's co-op zombie shooter finally hits 1.0 with big fixes, but a rough legacy and a fumbled promise keep it divisive. Our verdict: 6.5/10.

A typing-driven Lovecraftian colony sim with a wild premise, undone by AI-flavored writing and a Negative launch. Our verdict: 4.5/10.

Motion Twin's roguelite-metroidvania blends razor-sharp combat with punishing, fair permadeath into something addictive. Our verdict: 8.9/10.

A dieselpunk artillery sim where you measure, calculate and fire every shell by hand. Tense, tactile, quietly brilliant. Our verdict: 8.2/10.

Atlus turns its Persona formula into a bold fantasy epic: brilliant combat, fearless writing, a few plain dungeons aside. Our verdict: 9.1/10.

Arc System Works nails the 4v4 combat, but a rough PC port, a PSN login wall and pricey DLC drag it down. Our verdict: 6.3/10.

A charming pixel-art MMO revival with a warm community and real nostalgia, held back by static combat and a pushy gem shop. Our verdict: 7.2/10.

SHIFT UP's action-RPG hits PC as a superb port with razor-sharp parry combat, even if the story lags behind. Our verdict: 8.5/10.

11 bit's sequel scales the frozen city-builder up into brutal politics, but loses some of the original's intimacy. Our verdict: 8.0/10.

After two years in early access, NPC Studio's farming sim lands its 1.0 with marriage, kids, and a finished story. Our verdict: 9.0/10.

Contrast Games' staff-swinging platformer is tight, pretty, and knows exactly what it is, even if backtracking wobbles. Our verdict: 7.6/10.

Brain Jar's neon beat-'em-up syncs every hit to the music and builds a style all its own, even if its early-access content runs thin. Our verdict: 8.3/10.

A wizard-cowboy co-op shooter that earns its Deep Rock and Helldivers comparisons, from an eight-person team. Our early-access verdict: 8.5/10.

A girl, a dog, and a katana carry Game Freak's first big action RPG. Sharp Sekiro-style combat, a lovely bond, a saggy back half. Our verdict: 7.5/10.

A linear, story-first mob tale in 1900s Sicily with gorgeous atmosphere but soft, easy combat. Handsome but slow. Our verdict: 7.2/10.

Rogue Factor strips out the minimap and quest markers to make you actually explore. Bold, atmospheric, a little stiff. Our verdict: 7.6/10.

Sandfall's Belle Epoque RPG fuses reactive, parry-and-dodge combat with a stunning story. A flawed third act barely dents it. Our verdict: 9.3/10.

Hazelight's genre-hopping two-player adventure is a firehose of invention and the best co-op game in years. Our verdict: 9.2/10.

Our Hollow Knight: Silksong review: Team Cherry's sequel is faster, harder, and more demanding than Hollow Knight, and almost worth the seven-year wait.

Our Hades II review: Supergiant's sequel trades Zagreus for the witch Melinoe, doubles the content, and refines the roguelike loop into something near perfect.

Our Dispatch review: AdHoc Studio's superhero workplace comedy pairs sharp writing and a stacked voice cast with real-time team management. A choice-driven gem.

Our Grounded 2 Early Access impressions: Obsidian's shrunken survival sequel is bigger and smarter, with mounts and a slick Omnitool, but it isn't finished yet.

Our Rhythm Heaven Groove review: Nintendo's cult rhythm series returns after ten years with 80 solo games, brutal timing, and a soundtrack you cannot shake.

Our Mistfall Hunter review weighs a tense, weighty soulslike extraction loop against region locking, server queues, and a pricey cash shop at launch.

Our Company of Heroes 3: Final Stand review: Relic's standalone wave-defense spin-off trades base building for bite-sized roguelite runs. Verdict and score.

Our Halo: Campaign Evolved review: a stunning Unreal Engine 5 remake of a classic, held back by a steep price and no competitive multiplayer.

Our Forsaken Realms: Vahrin's Call review weighs a dense fantasy world and classless build freedom against sluggish combat, stutters, and a repetitive quest loop.

Our The Left Behind review looks at a charming Dutch open-world zombie concept buried under crashes, janky movement, and rough performance at launch.

Our Gurei review digs into the boss-rush, the route-planning that reshapes every fight, the powers you steal, and the crashes still tripping it up.

Our Disgaea Mayhem review weighs the responsive action combat against a five-hour story, one hero, recycled stages, and a full sixty-dollar price.

Our Forensics: Crime Scene Detective review examines the realistic lab work, the deliberate pace, and the tutorials and bugs holding a good idea back.

Palworld 1.0 review: Pocketpair's creature-survival sandbox finally leaves early access, bigger and still addictive, with the same grind and jank.

MECCHA CHAMELEON review: a brilliant paint-and-hide multiplayer idea and a genuine viral hit, wrapped in a rough, friend-dependent package.

Astro Bot is a near-flawless PS5 platformer: inventive levels, the best DualSense showcase yet, and a genuine love letter to PlayStation. Our verdict and score.

The Dealer returns, dealing tarot cards into a roguelike bullet-heaven auto-shooter. Promising but rough in early access. Our verdict: 7.3/10.

Reverie World's mix of city-building, trade, and real-time siege defense hits 1.0 with rough charm. Our City States: Medieval verdict: 7/10.

Ova Magica review: a cozy farming and monster-taming JRPG about breeding endless blobs, warm and charming if a little uneven in the sim parts.

Our Avatar Legends: The Fighting Game review: a gorgeous hand-drawn fighter with real depth, a big story mode, and a roster that runs a little thin.

OhNoo Studio's dark-fantasy point-and-click is gorgeous and unsettling, if you still have patience for old-school puzzle logic. Our verdict: 7.4/10.

Eight-player co-op where the tornado is the monster and the van is the goal. Fresh, chaotic fun over thin launch content. Our verdict: 7.5/10.

Our Shift At Midnight review: a solo developer turns a night-shift gas station and a five-question interrogation into tense, funny co-op horror.

Paper Cult fuses Dynasty Warriors hordes with roguelike runs and gorgeous comic art, over a brutal early grind. Our early-access verdict: 7.4/10.

Our Denshattack! review: Undercoders turns a joke premise into a fast, funky trick-action gem with an enormous skill ceiling and a killer soundtrack.

Our Cat Mail Co. review: Maracas Studio's cozy cat post office is charming and genuinely satisfying to sort, until package imbalance and vague requests set in.

Our Moss: The Forgotten Relic review: Polyarc's storybook adventure leaves VR for a normal screen. Quill is still lovely, but the fixed camera is the catch.

Our Heave Ho 2 review: Devolver's grabby physics party game adds online co-op and eight new worlds. Brilliant with friends, a bit thin without them.

Our D-topia review: Annapurna's gentle puzzle adventure about an AI-run utopia asks sharp questions but settles for soft answers. Charming, if slight.

Our EA Sports College Football 27 review: the best on-field football EA has made in years, dragged into a fight over microtransactions its own players started.

Our Echoes of Aincrad review: a Sword Art Online RPG with a great hook and a lovely world, worn thin by repetition, invisible walls, and a mute hero.

Our Moonlight Peaks review: a charming nocturnal twist on the cozy farming sim, with real personality and a few rough edges in its writing and pacing.

Mad Cookies fuses grid tactics and deckbuilding into a clever, polished roguelike that only wants for more variety. Our Fogpiercer verdict: 8/10.

Disconnect 2 review: a stark black-and-white precision platformer where a skull dashes across shrinking platforms and one slip sends you back.

Deep Reach review: a cheap, calm idle game about a little ship that mines and decodes a dead galaxy beside your day.

A chess opening trainer that makes you play the lines, then keeps fighting once your opponent leaves the book. Our Chessferatu verdict: 6.4/10.

A small, relaxing aquarium-tycoon idler that trades ambition for calm and mostly earns it. Our Lured In verdict, 7.2/10, and exactly who it is for.

Our Assassin's Creed Black Flag Resynced review: the pirate classic still sings, but the remake's monetization and cutbacks weigh it down.

Alkimia's remake rebuilds Khorinis beautifully in Unreal Engine 5, but rampant bugs and stiff combat test the patience of even devoted Gothic fans.

Our Mina the Hollower review: the Shovel Knight studio's whip-cracking, ground-burrowing action-adventure is a pixel-perfect 2026 highlight.

Our Schrödinger's Call review: a heart-wrenching visual novel about the end of the world and the words we wish we'd spoken. One of 2026's best-reviewed games.

Our 007 First Light review: IO Interactive turns Hitman-grade sandbox design on a young Bond origin story, with generic gunplay and low-stakes stealth as the catch.

Coffee Talk Tokyo review: gorgeous pixel art and a strong cast of regulars can't quite hide a thinner, tidier story than the series' best.

Luna Abyss review: Kwalee Labs' first-person bullet-hell platformer nails movement and atmosphere but leans on a thin enemy roster. Here's the verdict.

ZA/UM's espionage RPG trades Revachol for Portofiro, adds a bruising new mental-state system, and can't quite escape the shadow of Disco Elysium.

Ghost Ship's dwarven roguelite spin-off nails the gunplay and boss fights but ships with a repetitive loop and an undercooked perk system. Early-access impressions.

Playground Games swaps Britain for Japan's touge passes and neon cities in the most polished, most cautious Forza Horizon yet — and it's still brilliant.

Subnautica 2 early access review: Unknown Worlds' co-op sequel nails the alien-ocean dread but ships with a heavy hand on the leash and rough edges.

Supermassive sends The Dark Pictures off-world for the first time. The twist lands, the atmosphere holds, but the stealth and the launch co-op gap do not.

Our Outbound review: Square Glade Games' cozy co-op van-life sim nails the build system and the scenery, but a slow, sparse world exposes a thin loop.

Our Mixtape review: from the makers of The Artful Escape, a nostalgic coming-of-age adventure about three friends' last night together, set to a killer soundtrack.

Our Pragmata review: after years of delays, Capcom's sci-fi action game pairs shooting with real-time hacking puzzles into one of its most original ideas in years.

Our OPUS: Prism Peak review: SIGONO's atmospheric narrative adventure pairs a weary photographer and an amnesiac girl for a moving journey through the Dusklands.

Our Crimson Desert review: Pearl Abyss builds a huge, beautiful open world with thrilling combat, then buries it under awful bosses and messy controls.

Our Monster Hunter Stories 3 review: Capcom's turn-based, monster-raising RPG spin-off returns with a warm story and its most polished combat yet.

Our Fatal Frame II: Crimson Butterfly Remake review: Koei Tecmo rebuilds a J-horror classic, and its camera-fighting terror still lands over two decades on.

Our Planet of Lana II review: Wishfully's cinematic puzzle-platformer sequel is stunning and heartfelt, if its puzzles rarely push you as hard as its visuals.

Our Slay the Spire 2 early access review: Mega Crit's roguelike deckbuilder sequel is already brilliant, with new characters, co-op, and years of tuning ahead.

Our Resident Evil Requiem review: Capcom's 30th-anniversary horror pairs the fragile Grace Ashcroft with Leon Kennedy for its tensest game in years.

Our Mewgenics review: the Binding of Isaac creator's turn-based, cat-breeding roguelike is deep, hilarious, and unlike anything else. A very long wait, well spent.

Our Dragon Quest VII Reimagined review: Square Enix rebuilds one of the longest, slowest JRPG classics into a more inviting, still-enormous adventure.

Our Nioh 3 review: Team Ninja's samurai soulslike goes open-field, letting you swap between samurai and ninja styles in its deepest combat yet.

Our Half Sword early access review: a physics-driven medieval combat sim that is brutal, funny, and unlike anything else, if still rough and thin in early access.

Our Cairn review: The Game Bakers turn limb-by-limb climbing and brutal survival into a spellbinding, white-knuckle ascent up a mountain nobody has conquered.

Our CODE VEIN II review: Bandai Namco's soulslike sequel pairs a superb character creator with a reworked build system and a shaky launch.

Our Anno 117: Pax Romana review: Ubisoft Mainz's Roman city-builder is deep, gorgeous and hard to put down, if you weather its rough launch.

Our PowerWash Simulator 2 review: FuturLab's cleaning sim adds split-screen and a career mode, but hews closely to the original's spotless loop.

Our Little Nightmares III review weighs Supermassive Games' co-op turn against jank, pacing dips, and readability issues in this divisive third entry.

Our Digimon Story Time Stranger review covers Media.Vision's turn-based RPG: deep team building, linear dungeons, and why 93% of players are sold.

Our review of Towa and the Guardians of the Sacred Tree: a roguelite where forging swords and friendships matters more than the fighting itself.

Our The Rogue Prince of Persia review: Evil Empire's wall-running roguelite has sublime movement and style, if a slightly familiar structure.

Our DELTARUNE review on Toby Fox's episodic RPG: a warm, funny road trip that keeps quietly rearranging what it is underneath you.

Our Elden Ring Nightreign review: FromSoftware compresses its open world into a three-player, forty-minute roguelite raid, with real trade-offs.

Our Assassin's Creed Shadows review: Ubisoft Quebec's feudal Japan pairs a razor-sharp shinobi with a brutal samurai in the best AC in years.

Our SYNDUALITY Echo of Ada review covers Bandai Namco's PvPvE extraction shooter: an AI partner worth the price, a team system that isn't.

Our Tales of Graces f Remastered review checks TOSE's PC remaster: technical combat, direction markers, and the bundled Lineage and Legacies epilogue.

Our Star Wars Outlaws review: Massive's open-world galaxy and scoundrel Kay Vess are a joy, but launch-era stealth and jank hold it back.

Our Unknown 9: Awakening review: a striking premise about a hidden dimension undercut by stiff combat and uneven boss fights.

Our Dragon Ball: Sparking! ZERO review covers the arena combat, destructible battlefields, roster, and the story mode that holds it back.

Our SWORD ART ONLINE Fractured Daydream review: a 21-character co-op brawler with real fan appeal, undercut by a full price tag and an in-game store.

Our GUNDAM BREAKER 4 review: a deep parts-based Gunpla builder wrapped around a combat loop that stays fun far longer than it stays fresh.

Our Prince of Persia: The Lost Crown review: Ubisoft Montpellier's Mount Qaf is a fluid, brutal, beautifully designed metroidvania with elite combat.

HELLDIVERS 2 review: Arrowhead's co-op shooter blends sharp satire, orbital stratagems, and always-on friendly fire into real identity.

Lethal Company review: Zeekerss's co-op scavenger horror runs on proximity chat, ticking quotas, and monsters that punish curiosity.

Our Baldur's Gate 3 review: Larian's D&D epic sets a new standard for reactivity and turn-based tactics, Act 3 rough edges and all.

The Last of Us Part I review: a masterful story and best-in-class accessibility, undercut by a rough PC launch port and a premium price.

Resident Evil 4 review: Capcom's remake modernizes a landmark with a reworked knife and best-in-class combat, undone only by a saggy island.

Hogwarts Legacy review: a lovingly built castle and clever spell-chaining nearly outrun open-world filler and a main story that fizzles.

Marvel's Spider-Man: Miles Morales review: a tighter, more personal Spidey story with electric new powers that still plays it a bit safe.

Persona 5 Royal review: ATLUS's stylish Tokyo heist RPG returns with a new confidant and a third semester that earns its 100-hour runtime.

Our Vampire Survivors review: poncle's auto-firing horde hit, its weapon evolutions, its addictive loop, and where the spell wears off.

Marvel's Spider-Man Remastered review: best-in-class web-swinging and a heartfelt story easily survive the usual open-world padding on PC.

Our Stray review: BlueTwelve's cyberpunk cat adventure, its gorgeous animation and moody drowned city, and why its brevity holds it back.

Our Elden Ring review weighs FromSoftware's open-world gamble: punishing combat, real freedom, and the friction that comes with the scale.

God of War review: Santa Monica reinvents Kratos as a weary father in a tense, single-take Norse epic that hits harder for its restraint.

It Takes Two review: Hazelight's mandatory co-op adventure reinvents itself every chapter with relentless invention, despite a weak script.

Our Valheim review digs into Iron Gate's Norse survival hit: boss-gated progression, weighty combat, physics-based building, and great co-op.

Our Cyberpunk 2077 review after the 2.0 rebuild and Phantom Liberty: a sharper RPG in a stunning city, still carrying a few old scars.

Our Hades review: Supergiant welds roguelike combat to story so death itself drives the plot. Sharp, generous, faintly repetitive.

DOOM Eternal turns demon-slaying into a fast, resource-juggling combat puzzle. Brilliant and exhausting in equal measure — our full review.

Our Red Dead Redemption 2 review: Rockstar's slow-burn western is a staggering frontier simulation built on deliberate, divisive friction.

Devil May Cry 5 is a gorgeous, generous character-action showcase with three distinct fighters. Combat this expressive is rare — our review.

Cuphead pairs relentless boss battles with hand-drawn 1930s animation and live jazz. Beautiful, brutal, uncompromising — our full review.

Our Hollow Knight review: Team Cherry's beautiful, brutal Metroidvania, from nail combat and charm builds to the dead kingdom of Hallownest.

No Man's Sky launched broken and spent years rebuilding into a vast, generous survival-exploration game. Where it stands now — our review.

Our Don't Starve Together review digs into Klei's brutal co-op survival: its sanity system, character roles, and a punishing learning curve.

FromSoftware's fastest, most refined Souls game: demanding, gorgeous, and playing it just a little safe. Our full Dark Souls III review.

Stardew Valley review: ConcernedApe's one-man farming RPG is a deceptively deep sandbox of crops, mines, and small-town life that keeps growing.

Our The Witcher 3: Wild Hunt review revisits CD PROJEKT RED's benchmark RPG: peerless quests, dated combat, and two elite expansions.

Grand Theft Auto V Legacy review: Rockstar's Los Santos still dazzles a decade on, even as GTA Online's grind and its age start to show.

Our Terraria review unpacks Re-Logic's sprawling 2D sandbox: boss-driven progression, four combat classes, deep crafting, and a steep learning curve.

Portal 2 pairs razor-sharp puzzle design with some of the best writing in games, plus a brilliant co-op campaign. Our full review.