Star Wars Outlaws Nails the Scoundrel Fantasy, Then Trips Over Its Own Stealth
Our Star Wars Outlaws review: Massive's open-world galaxy and scoundrel Kay Vess are a joy, but launch-era stealth and jank hold it back.
Aymen Sakouhi·Writer · Games Hobbyist//4 min read

© Ubisoft. Official media via Steam.
The pitch
OverviewThere is a version of Star Wars Outlaws that is one of the best things the license has produced in a decade, and you can feel it flickering through the game you actually get. As the first true open-world Star Wars, Massive Entertainment's scoundrel adventure absolutely nails the fantasy that fans have wanted forever, landing your ship on a dusty frontier world, slinging a blaster in a cantina brawl, gunning a speeder across the dunes with a bounty on your head and a small furry accomplice on your shoulder. When it leans into that, it sings.
You play Kay Vess, a small-time thief from Canto Bight who gets in over her head and ends up assembling a crew for one enormous heist, all set in the gap between The Empire Strikes Back and Return of the Jedi. It is prime Star Wars real estate: the Empire is ascendant, the syndicates are carving up the underworld, and a nobody with a fast ship and a quick tongue can carve out a life in the margins. Kay and her companion Nix, a wonderfully expressive little creature who is the game's not-so-secret weapon, are an easy, likeable pairing.
The frustrating part is how often the game's mission design gets in the way of the world it has built. For every hour spent soaking up a genuinely gorgeous galaxy, there is another spent bouncing off rigid stealth sections and combat that never quite reaches the same heights as the exploration around it. It is a game to fall in love with in pieces rather than as a whole.
How it plays
PlayThe open-world layer is the strongest thing here. Each planet, the new frontier moon of Toshara, snowbound Kijimi, jungly Akiva, and of course Tatooine, is a compact, handcrafted sandbox rather than a bloated checklist, dense with cantinas, dice games of Sabacc, hidden stashes and side jobs. Traversal is a pleasure: the speeder bike has real weight and momentum, and the seamless transition from planet surface to space, where you can dogfight TIE fighters and pull jobs among the stars in your ship the Trailblazer, is the kind of thing Star Wars games have promised for years and rarely delivered.
The standout system is Reputation. Four criminal syndicates, the Pykes, the Hutts, Crimson Dawn and the insect Ashiga Clan, track how much they like you, and nearly every job forces a choice that pleases one and angers another. Playing factions against each other, watching a merchant's prices and a district's hostility shift with your standing, is where Outlaws feels most like being an actual outlaw carving out leverage.
Where it stumbles, at least in its launch state, is the moment-to-moment mission design. Too many story missions funnel you into mandatory stealth, and getting spotted often means an instant restart rather than a chaotic gunfight you can shoot your way out of, a baffling choice in a game about a trigger-happy scoundrel. The stealth systems themselves are shallow, the enemy AI is credulous, and Kay's blaster combat, while punchy, lacks the depth to carry the firefights on its own. Nix helps, you can send him to distract guards, hit switches and grab items, but the loop never fully clicks. To Massive's credit, post-launch updates loosened the forced-stealth failures and improved combat considerably, so the game you download today is meaningfully better than the one that shipped; but the underlying design still favours the world over the missions set inside it.
Art & atmosphere
CraftVisually, Outlaws is frequently stunning, and it earns a lot of goodwill on atmosphere alone. Massive's Snowdrop engine renders a galaxy that looks lifted straight from the original trilogy: grimy hardware, lived-in cantinas thick with alien chatter, sunsets over Toshara's savannah that stop you dead. The commitment to a 1980s-Star-Wars aesthetic, practical-looking ships, chunky analogue tech, costumes and creatures that feel handmade, is total and completely convincing. This is one of the best-looking realisations of the Star Wars universe in any medium.
Nix is a triumph of character animation, an expressive sidekick who sells emotion without a word, and the alien crowds give each cantina and market real texture and life. The one persistent weakness is human faces: character animation in cutscenes can be stiff and glassy-eyed, and the odd technical hitch or pop-in breaks the spell.
Wilbert Roget II's score leans on the familiar Williams vocabulary without simply aping it, and the sound design, blaster whine, engine roar, the murmur of a dozen alien tongues, is impeccable. When you are just existing in this galaxy, doing nothing in particular, the presentation carries the whole experience.
A beautiful, deeply atmospheric open-world galaxy dragged down by rigid stealth and mission design, much improved by patches, but still a world better than the missions inside it.
Pros & cons
The ledgerIn its favour
- A gorgeous, atmospheric open-world Star Wars galaxy
- The syndicate Reputation system makes you feel like a real outlaw
- Nix is a superb, expressive companion
- Seamless ground-to-space traversal and speeder-bike travel
- Handcrafted planets that reward exploration over checklists
Against it
- Mandatory stealth with instant-fail spotting undercuts the fantasy
- Shallow stealth systems and credulous enemy AI
- Blaster combat lacks depth to carry firefights alone
- Stiff human facial animation and launch-era jank
Screens
Official media© Ubisoft. Official media via Steam.
The player verdict
Real reviews · Steam- Not recommended
“I REALLY like this game. I like the characters and the stealthy playstyle, but I simply CANNOT recommend this game. After a while, the side missions become repetitive, and the open world feels very empty. Unfortunately, having a bad…”
255 found helpfulvia Steam - Recommended
“This is an odd game. On one hand there are elements of it that are brilliant, and on the other hand there are some baffling decisions and so many missed opportunities. Lets start with the good stuff: The atmosphere is incredible, I…”
44 found helpfulvia Steam - Not recommended
“Lots of bugs in this title on PC, I haven't even gotten of Toshara, the door to the shipwreck wont open, progression shopper. Work around is to go waaaay back to a previous save and lose all the equipment, reputation that I have earned.…”
36 found helpfulvia Steam - Recommended
“Yeah honestly this game was awesome. Sure it's got some generic bones, some restrictive and clunky gameplay structures, and writing that ranges from decently solid to barely serviceable, but dang man. It's fun to play, and there are so…”
23 found helpfulvia Steam
Verdict
The callStar Wars Outlaws is a game at war with itself: a superb open-world realisation of the Star Wars underworld, wrapped around mission design that too often refuses to let you enjoy it. When it lets you loose to explore, gamble, smuggle and play the syndicates against one another, it is one of the most atmospheric Star Wars experiences ever made. When it locks you into a punishing stealth corridor, it can be a slog.
The good news is that it is a better game now than at launch, the patches genuinely helped, and if you can meet it on its own scoundrel-simulator terms, there is a lot to love here. It is not the flawless open-world Star Wars epic it could have been, but for anyone who has ever wanted to just live in this galaxy for a while, it gets more right than its reputation suggests.
Sources
Original review by Aymen Sakouhi from the licensed facts above. Score: 7.2/10.


