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Playcritik

Marvel's Spider-Man Remastered Sells the Swing, and That's More Than Enough

Marvel's Spider-Man Remastered review: best-in-class web-swinging and a heartfelt story easily survive the usual open-world padding on PC.

Aymen Sakouhi·Writer · Games Hobbyist//5 min read

Marvel’s Spider-Man Remastered — official screenshot 1

© PlayStation Publishing LLC. Official media via Steam.

The pitch

Overview

Some games spend hours justifying themselves. Marvel's Spider-Man does it in the first thirty seconds, the moment you step off a skyscraper's edge, fire a line, and feel the whole arc of the swing snap taut beneath you. Insomniac built an entire open world around one simple, physical pleasure, the joy of moving through it, and even arriving on its third platform that pleasure has not dulled by a single degree.

This is the PC edition of a 2018 blockbuster, carried over by porting specialists Nixxes with ray-traced reflections, an uncapped frame rate, and proper ultrawide support. It bundles the Remastered version's overhauled Peter Parker model and all three chapters of the original's episodic DLC, making it the fullest form the game has taken. Underneath the technical polish sits the same assured superhero game it always was.

Crucially, this is not the origin story. Peter is roughly eight years into the job, well past the fumbling and into the quiet exhaustion of holding down a career, a relationship, and a mask all at once. That maturity gives the writing somewhere to go, and it is a large part of why the story lands harder than the genre usually bothers to aim for.

Where it sits in the superhero canon is near the very top, and it has held that spot for years. What follows is a game that gets its central fantasy so completely right that it can afford to be merely ordinary nearly everywhere else, which, more often than a fan would care to admit, it duly is.

Marvel’s Spider-Man Remastered · official trailervia YouTube

How it plays

Play

Traversal is the headline, and it more than earns the billing. Web-swinging obeys just enough physics to feel genuinely earned rather than automated: your lines attach to actual geometry, momentum is a currency you learn to spend and hoard, and stitching wall-runs, point launches, and zip-to-points into one unbroken sprint across Manhattan is a skill you can physically feel sharpening as you play. Manhattan is packed tightly enough that you seldom bother with fast travel, because getting there under your own power is reliably the best part of going anywhere. Later unlocks and a suite of traversal gadgets deepen the vocabulary without ever automating it, and the sheer readability of the animation means even a sloppy line of movement still reads as something a person deliberately chose to do.

The fighting takes the Arkham freeflow blueprint and spins it in a distinctly acrobatic direction. Peter is faster and far more fragile than Batman ever was, so fights become airborne juggling acts of gadgets, dodges cued by a flashing spider-sense, and environmental throws that fling thugs off rooftops and into walls. The gadget kit is deep and expressive, from impact webbing that pins a body to a surface to trip mines and electric webs, and the suit powers and skill trees leave real room to settle into a personal rhythm. The finishers are gruesomely satisfying without ever tipping into real violence, and the way a well-managed fight lets you ricochet between a dozen enemies without once touching the ground is the closest the genre has come to bottling the feeling of the character.

The combat's ceiling is high, but its variety is not. The core loop of dodge, juggle, gadget, finish is a delight for a long stretch, and then the game slowly runs out of new questions to ask. The back half leans on bullet-sponge brutes, shield goons, and whip-wielding heavies who exist mainly to interrupt the flow, and the same handful of encounter templates recur often enough that late-game arenas start to feel like a checklist you fight rather than a fresh problem you solve.

The open-world scaffolding is where the seams gape widest. Between genuinely strong main missions sit all the usual suspects: towers to unlock the map, backpacks to collect, research stations, pigeons to chase, procedurally spawning street crimes, and a rotating menu of enemy bases that blur together by the second district. None of it is offensive and some of it is briefly charming, but it is unmistakably the open-world tax, padding a tightly focused game with busywork that adds runtime rather than meaning. The Taskmaster challenges that gate some of the better suit unlocks are the most grating offenders, demanding a fussy precision the rest of the game is otherwise perfectly happy to let you ignore.

A recurring low point is the forced stealth. At intervals the game wrests Spider-Man away and hands you Mary Jane or a young Miles Morales for scripted, combat-free sneaking sections that stop the momentum cold and rarely justify the interruption, however hard they work to flesh out the supporting cast. They are not disastrous, but they are the clearest case of the game reaching for narrative texture and coming back with tedium instead.

As a package it is genuinely generous. The campaign runs a comfortable length, the three DLC chapters extend it meaningfully, and the mountain of unlockable suits and mods gives completionists a reason to clear that cluttered map after all. On PC the port is clean and highly configurable, with ray-traced reflections sliding down every glass tower, ultrawide and unlocked frame rates, the full slate of upscalers, and optional DualSense support for anyone who wants the haptics. It is close to the ideal way to play, provided you have not already played it to death on a PlayStation.

Art & atmosphere

Craft

Insomniac's Manhattan is a shameless show-off that has more than earned the right to preen. Glass towers catch a low sun, mirrored reflections pour down their faces as you drop past them, and the skyline slides from golden hour to neon-lit midnight with the easy confidence of a studio that understands the view is fully half of what it is selling. Landmarks are recreated with obvious love, and the density of detail at street level rewards the occasional decision to simply walk. Weather rolls through convincingly, rain beading and streaking across the lenses of the mask, and the shift from a bright afternoon to a rain-blacked night sky can turn a routine patrol into something briefly cinematic.

The suit is a marvel of small motion. Webbing flexes and sags under load, and Peter's body tucks, torques, and course-corrects in mid-air so that every swing reads as deliberate athleticism rather than a body slid along an invisible rail. Animation, in fact, is the quiet headline of the whole production: Peter moves with a springy, almost cartoon-adjacent weight that flatters your inputs generously without ever quite lying to you about what you did.

John Paesano's score pulls the identical trick in the audio. A soaring, unabashedly heroic main theme swells right on cue as you crest a rooftop at speed, the thwip of a fired web and the rush of wind past the mask keep the rhythm ticking underneath, and the voice performances anchor the quieter scenes with an easy naturalism. It is a comic-book power fantasy staged with markedly more craft than the license strictly required.

Peerless traversal and a heartfelt story easily outweigh the open-world padding and the repetitive late-game combat.

Pros & cons

The ledger

In its favour

  • Web-swinging traversal that remains genuinely best-in-class
  • Fluid, acrobatic combat with a deep and expressive gadget kit
  • A well-told, emotionally grounded story built on a mature Peter Parker
  • A clean PC port with ray tracing, ultrawide, and unlocked frame rates
  • A generous package with all three DLC chapters and dozens of suits
  • Animation that sells every single swing as deliberate athleticism

Against it

  • Open-world checklist padding stacked between the story beats
  • Enemy variety thins noticeably across the back half
  • Mandatory MJ and Miles stealth missions sap the momentum
  • Little genuinely new for anyone who played the console versions
Official media

© PlayStation Publishing LLC. Official media via Steam.

The player verdict

Real reviews · Steam
Overwhelmingly Positive96% of 71,558 reviews
  • Recommended

    Welp i was gonna buy this when it was 60 bucks. Never got around to playing any of the spiderman games and daaaammmn i was missing out these are fun as hellll. Loving it very addictive. Got it during the steam summer sale and for 23 bucks…

    47 found helpfulvia Steam
  • Recommended

    Great. If you liked Batman Arkham games - it is the same but Spidey. And more modern. Satisfying gameplay, good story. Couple flaws: to get 100% achievements you are forced to play game twice; some challenges take too much time to finish…

    18 found helpfulvia Steam
  • Recommended

    Marvel's Spider-Man is a fantastic game all around, it gives an amazing Spider-Man story in its campaign where you face off against some of his most iconic super villains, it has a good Peter and MJ dynamic, Fun quips and great character…

    17 found helpfulvia Steam
  • Recommended

    Reviewing (mostly) every game (or DLC) in my library, part 637: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) Marvel’s Spider-Man Remastered is just ... it's just pure fun. Like, the game is eager and upfront about wanting the player to feel like a superhero…

    11 found helpfulvia Steam

Verdict

The call
Playcritik score
8.6/10
Great

Marvel's Spider-Man Remastered belongs to a rare breed of licensed game: the kind that nails its central fantasy so completely that it can afford to coast on that alone. The swinging remains a pleasure you keep quietly getting better at, the fighting makes you look good without ever doing the work for you, and the writing affords Peter and the people around him a tenderness the box art never hints at. The open-world busywork and the thinning combat variety are the price of the ticket, not reasons to tear it up.

The question the PC release raises is mostly one of audience. If PlayStation passed you by the first time, this is a superb and well-optimized conversion of one of the finest superhero games anyone has made, and an easy thing to recommend.

If you already swung through it on console, be clear-eyed about what this is: a polish pass and a technical upgrade, not a reinvention and not, on its own, a reason to make the trip again. Everyone else should stop reading and go leap off something tall.

Sources

Original review by Aymen Sakouhi from the licensed facts above. Score: 8.6/10.