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Playcritik

Oaken Tower Turns a Bag of Items Into an Army, and It Is the Most Addictive Auto Battler on Steam Right Now

Verdict: 8.0/10. Oaken Tower is a synergy-heavy PvP auto battler where a tower of items fights other players. Superb early access, held back by scope.

Aymen Sakouhi·Writer · Games Hobbyist//5 min read

Oaken Tower · official screenshot 1

© Alibi Games. Official media via Steam.

The pitch

Overview

Oaken Tower has a simple hook that turns out to be bottomless: your army is not units, it is a tower of items, and the right items do not just add up, they multiply. You spend each round shopping, stacking, and arranging gear into a single teetering column, then send that column to fight another player's. Win and you climb, lose and you rethink the whole build. It belongs to the same lineage as Backpack Battles and the deckless auto battlers it is constantly compared to, but it commits harder than most to one idea: exponential scaling, and the giddy hunt for the combo that breaks the game in your favor.

This is an Early Access release, and that matters up front, because the reception is louder than the game's size would suggest. Built largely by a solo developer working under Bocary Studios and published by Alibi Games, it launched into Early Access on April 28, 2026, and quickly settled at a Very Positive rating on Steam, sitting around ninety-three percent across more than sixteen hundred reviews. For a niche PvP strategy game with no marketing machine behind it, that is the kind of word of mouth that only comes from a loop people cannot put down.

And it is genuinely hard to put down. Oaken Tower has already found the compulsive center that a lot of finished auto battlers never locate, the point where one more run turns into an hour because you finally understand why your last build fell apart. What it is still building out is the volume and the balance around that center, which is exactly what you would expect from an unfinished game. Judged as an early-access impression, it is one of the most confident small strategy games on Steam this year.

Early Access Release Trailer EN Official · via Steam

How it plays

Play

The core is the tower. Each round you draft items from a shop and slot them into a vertical stack, and the magic is in adjacency and synergy: items buff, trigger, and combo with their neighbors, and the best combinations scale multiplicatively rather than adding a flat bonus. That single rule is what gives the game its ceiling. A run that looks ordinary for four rounds can suddenly detonate when two items you have been hoarding finally sit together, and the whole tower starts doing absurd things. Chasing that moment, the build that goes exponential, is the entire hook, and it is a strong one.

Combat itself is automated, so the skill lives in the building, not the clicking. You are not microing a fight, you are trying to predict what the field is doing and construct something that beats it. Because it is PvP, you are measured against other players' towers rather than a fixed AI curve, which keeps the meta moving and means a build that dominated yesterday can fold against whatever everyone is stacking today. Rounds are short and the pacing is tight, so a match rarely overstays its welcome, and the loss screen almost always leaves you with a specific idea for the next attempt rather than a shrug.

There is real depth in the item pool. The game already ships with well over a hundred items plus unlockable perks, and build variety centers on discovering which combinations create the most devastating scaling. It supports both online PvP and co-op, so you can climb solo or bring a friend into the item hunt. For a game this compact, the number of viable directions is high, and the joy of the genre, the run where you stop playing the intended way and start abusing an interaction the systems allow, is present and correct.

The limits are the limits of an Early Access strategy game, and they are honest ones. Auto battlers live and die on balance, and with exponential scaling as the central promise, a few combinations can feel disproportionately strong until the numbers are tuned, so some losses land as a build check rather than a fair fight. The content is still growing, with more items and systems planned, and a niche PvP game also depends on a healthy enough player base for matchmaking to stay quick and varied, which is a real question for any small competitive title. None of that undercuts the loop. It just means the frame around the loop is not finished yet.

Art & atmosphere

Craft

Oaken Tower is not chasing spectacle, and it is smarter for it. The presentation is clean, readable, and functional, built so you can parse a tower of stacked items at a glance and understand what is triggering what. In a game where the entire decision space is legibility, which item feeds which, where a synergy chains, that clarity is the art direction that actually matters, and it is handled well. The interface does the heavy lifting a game like this needs, and it mostly stays out of the way of the numbers.

The tone is light and a little cozy, an approachable coat of paint over what is really a deeply competitive systems game. It never pretends to be more than it is, and that honesty suits it: the look invites you in, and the mechanics keep you. As a solo-developer project made in GameMaker Studio 2, it is a lesson in spending effort where it counts, on the feel of building and the clarity of feedback rather than on surface polish it does not need.

What carries the presentation is momentum. The satisfying part is watching a tower you assembled resolve into a cascade of triggers, and the game frames those payoffs clearly enough that a big turn feels as good to watch as it does to plan. For an Early Access build at a small price, it looks and reads like something that knows exactly what it is, which is half the battle for a game built on comprehension.

A fresh, wildly compulsive PvP auto battler built on multiplicative item synergies and the hunt for a game-breaking tower, held back only by the balance tuning and growing content that its Early Access roadmap is meant to deliver.

Pros & cons

The ledger

In its favour

  • The tower-of-items hook is a genuinely fresh spin on the auto battler
  • Exponential, multiplicative synergies create a thrilling hunt for the broken build
  • Over a hundred items and unlockable perks give real build variety already
  • Short rounds and tight pacing make every loss feel like a lesson, not a slog
  • Very Positive reception at a low price, with online PvP and co-op
  • Clean, readable presentation that keeps the systems legible at a glance

Against it

  • Balance is still settling, so exponential scaling can make some combos feel oppressive
  • As an Early Access game, the item pool and systems are still growing
  • A niche PvP game depends on a healthy player base for fast, varied matchmaking
  • Wins can hinge on finding a few dominant interactions rather than steady play
  • Full value depends on the planned content and balance updates landing
Official media

© Alibi Games. Official media via Steam.

The player verdict

Real reviews · Steam
Very Positive93% of 1,666 reviews
  • Recommended

    Last season climbing was free. Now that it's not, a lot of people are realising they are not as good as they thought. Making bad choices can lead to quick losses. Strategy is important at higher ranks! This is a brilliant game. The perfect…

    24 found helpfulvia Steam
  • Recommended

    This game got a solo developer who is always in contact with the community and lives for this game. If something is bugged or unbalanced it gets hotfixed within hours. I think people complaining can't fathom how hard it must be to care for…

    8 found helpfulvia Steam
  • Not recommended

    Incredible Season 1. Absolutely bungled Season 2. Might be the worst imagineable matchmaking I've ever seen. Do you want to constantly vs perfect god-builds no matter what round you're on? This could be the game for you.

    7 found helpfulvia Steam
  • Recommended

    Probably the most fun and interesting auto battler I've ever played. Very addicting gameplay. The single best thing about it though is the developer reacting and responding to criticism IN REAL TIME! This is still actively being updated…

    6 found helpfulvia Steam

Verdict

The call
Playcritik score
8.0/10
Great

Oaken Tower is the rare auto battler that finds a new idea and rides it hard. Making your army a tower of items, and letting the best of those items multiply rather than add, turns every run into a hunt for the interaction that breaks the game open, and the short, sharp PvP rounds make that hunt endlessly repeatable. It is compulsive in the way the genre's best are compulsive, the kind of game where a single clarifying loss pulls you straight into the next attempt.

The caveats are the ones you sign up for with Early Access, and they are about the frame, not the core. Balance around exponential scaling is still being tuned, the content is still expanding, and a small competitive game always carries a question mark over its player base. Those are real, and they are exactly what the road ahead is meant to address, rather than fundamental flaws in the design.

At 8.0, Oaken Tower is an easy recommendation as an early-access impression, with the usual asterisk that you are buying into something still being built. If you love auto battlers, synergy puzzles, or the specific thrill of assembling a build that should not be legal, it is already worth the small asking price. Buy it now for the loop, and treat the balance passes and new items as a bonus on top of a game that is already dangerously hard to close.

Sources

Original review by Aymen Sakouhi from the licensed facts above. Score: 8.0/10.