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Playcritik

Anomaly President Runs a Campaign by Day and Cuts Down Monsters by Night

A roguelike where you run a presidential campaign by day and slay anomalies by night. Charming, funny, and rough in early access. Our verdict: 7.5/10.

Aymen Sakouhi·Writer · Games Hobbyist//5 min read

Anomaly President · official screenshot 1

© Phew Phew Games. Official media via Steam.

The pitch

Overview

Anomaly President has one of the more delightfully absurd premises of the year: by day you are a candidate chasing votes on the campaign trail, and by night you transform into a warrior who cuts down bizarre anomalies threatening the country. It is a roguelike action game from the small studio Phew Phew Games, released into Early Access on 3 August 2026 for around 12 euros, and it commits to its ridiculous political-fantasy hook with real charm.

The structure splits neatly in two. The daytime layer is a light campaign-management fantasy, where you build support and make choices, and the nighttime layer is the meat: fast, run-based action combat where you master a build to become a swordmaster, a cyber mage, or some hybrid in between, and overthrow the ruthless incumbent. It is a structure that could easily have felt gimmicky, and the pleasant surprise, echoed across the reviews, is that the day-and-night rhythm actually works and gives the runs a personality most roguelikes lack.

Early reception has been warm. On Steam it holds a Very Positive rating, with roughly 90 percent of its opening reviews positive. Players single out the pixel art, the soundtrack, and a sense of humor that lands without trying too hard, and they credit the developers for months of open, community-driven feedback during development. For a tiny studio, it is a confident, characterful debut of an idea.

As always with Early Access, the honest framing matters. Underneath the charm there are real rough edges that the most critical reviews are right to flag: thin enemy variety, some unsatisfying hit feedback, and balance that swings between trivial and punishing. This review scores it as what it is: a genuinely fun, novel, promising Early Access roguelike with clear polish still to come, not a finished game.

Anomaly President - Early Access Launch TrailerOfficial · via Steam

How it plays

Play

The night runs are where you will spend the energy, and they follow the familiar, moreish roguelike template: drop in, fight through waves, pick up upgrades and new abilities, and push a build toward power before you inevitably fall and start again a little stronger or a little wiser. The identity comes from the class fantasy. You can lean your run toward a blade-focused swordmaster or a ranged cyber mage, or blend them, and the anomaly powers you collect are punchy, with satisfying screen shake and effects that make big moments feel big. When a build comes together, it delivers the exact escalating-power rush the genre lives on.

The daytime campaign layer wraps those runs in the game's joke and its progression. Gathering votes and running for office frames each cycle and gives the roguelike loop a narrative spine that most of its peers skip, and the writing leans into the satire without becoming a lecture. It is not a deep management sim, but it does not need to be; its job is to give the night runs stakes and flavor, and it does that with a smile.

The rough edges are concentrated in the combat's feel and balance, and they are worth being specific about because they are the difference between the current build and a great one. Several thoughtful reviews note a lack of enemy variety, so you end up fighting the same foes often enough that encounters can turn tedious. Hit reactions are inconsistent: enemies knocked into the air or staggered can sometimes shrug off follow-up hits, which undercuts the flow of a combo. And the balance is uneven, with some enemies trivially weak and others spiking hard, alongside a run-modifier system that in practice can funnel you toward one clearly-best weapon rather than encouraging variety.

Players who know the studio's earlier work also note that some of the moment-to-moment hit feedback feels a step behind what they expected, and that parts of the interface read as unfinished. That is normal for this stage, and the developers' track record of actively taking feedback is the reason to be optimistic that these are fixes-in-progress rather than permanent flaws. The core loop is already fun; what it needs is more enemies, cleaner combat feel, and a balance pass, all of which are exactly the kind of thing Early Access is for.

What you are buying today, then, is a novel, characterful roguelike with a genuinely good idea and a fun-but-unpolished execution, from a team that has shown it listens. If that combination appeals and you do not mind rough patches, it is an easy recommendation at its price. If you want a fully-tuned action roguelike, it is one to wishlist and revisit.

Art & atmosphere

Craft

Anomaly President leans on a crisp pixel-art style that is one of its most-praised features, giving its odd world of campaign rallies and midnight monster-slaying a cohesive, likeable identity. The look is colorful and readable, and it pairs with a soundtrack that reviewers repeatedly call out as a highlight, the two together doing a lot to sell the game's off-kilter charm.

That charm carries a sense of humor that is woven through the whole presentation rather than delivered in set-piece jokes. The political-fantasy framing gives everything a wink, and it mostly avoids trying too hard, which is a harder balance to strike than it sounds. The result is a game with a clear personality, something plenty of bigger roguelikes lack.

The presentation is not flawless. At least one player flagged that the in-game font clashes with the art direction and reads as a generic mobile-game typeface, and others noted UI elements that feel unfinished, both consistent with an early build. These are cosmetic and fixable, and they do not undercut the core appeal, but they are the kind of detail that separates a charming Early Access title from a polished one, and they are worth a pass before launch.

A fresh, funny, genuinely promising roguelike whose day-and-night hook and presentation charm immediately, held back for now by thin enemy variety, uneven combat feel, and early-access rough edges.

Pros & cons

The ledger

In its favour

  • A genuinely fresh premise: run a presidential campaign by day, fight anomalies by night
  • Punchy, build-driven roguelike combat with satisfying powers and effects
  • Charming pixel art and a standout soundtrack
  • Humor that lands without trying too hard
  • A responsive small studio with a strong track record of acting on feedback
  • Approachable price for a novel Early Access roguelike

Against it

  • Thin enemy variety makes fights repetitive over a session
  • Inconsistent hit reactions can drop follow-up hits and break combat flow
  • Uneven balance, with some enemies trivial and others spiking hard
  • The run-modifier system can funnel you toward one best weapon
  • Unfinished-feeling UI and a font that clashes with the art
  • Early access: it needs more content and a polish pass to reach its ceiling
Official media

© Phew Phew Games. Official media via Steam.

The player verdict

Real reviews · Steam
Very Positive90% of 134 reviews
  • Not recommended

    1-Lack of enemy variety makes defeating the same enemies over and over unbelievably tedious. 2-When enemies get knocked into the air or fall down mid-attack, all incoming hits miss and they take zero damage. 3-The balancing is way off—some…

    40 found helpfulvia Steam
  • Recommended

    I heard about this game from Enis Kirazoglu, a YouTuber I really like watching. For months he and the Phew Phew Games team kept the community updated and asked for feedback, and it really paid off. The game turned out amazing. It's from a…

    38 found helpfulvia Steam
  • Recommended

    Anomaly President turned out to be a lot more fun than I expected. The idea of running a campaign during the day and fighting bizarre anomalies at night works much better than I expected. The humor never feels forced, and the pixel art and…

    31 found helpfulvia Steam
  • Not recommended

    My first impression is not good. The game feels like a downgrade compared to the first one. Hit feedback of normal attacks isn't as satisfying as in the first game. Anomaly powers feel good thanks to screen shake and other effects, but…

    27 found helpfulvia Steam

Verdict

The call
Playcritik score
7.5/10
Good

Anomaly President is a small game with a big, silly, wonderful idea, and enough craft behind it to make that idea genuinely fun to play. The day-and-night structure, running for office in the light and slashing through anomalies in the dark, gives its roguelike runs a personality and a hook that most of the genre never bothers to find, and the pixel art, soundtrack, and easy humor make it a pleasure to spend time with. For a tiny studio, it is a confident and charming debut of a concept.

It is also, clearly and unashamedly, Early Access. The combat's feel is not fully there yet, enemy variety is thin, balance is uneven, and the interface needs work. None of these are fatal, and all of them are the kind of thing that improves with the update cadence a responsive developer like this one has already demonstrated, but they are real, and they are why this is a promising 7.5 rather than a polished 8-plus today.

If you love roguelikes and you are drawn to a game with an actual sense of humor and a premise you have not seen before, this is well worth the modest asking price now, with the reasonable expectation that it gets better from here. If you would rather wait for a fully-tuned version, wishlist it and check back after a few updates. Either way, it is one of the more original things in the genre this year, and it is easy to root for.

Sources

Original review by Aymen Sakouhi from the licensed facts above. Score: 7.5/10.