How to Fish is glorious co-op nonsense that understands exactly what it is
Verdict: 8.0/10. A physics-driven party game where you catch fish with assault rifles. Shallow by design, hilarious in co-op, and honest about it.
Aymen Sakouhi·Writer · Games Hobbyist//4 min read

© Dazed Games. Official media via Steam.
The pitch
OverviewHow to Fish is not really a fishing game, and it would like you to know that up front. Yes, there is a rod. Yes, there are fish. But the actual pitch is closer to a physics-comedy sandbox with bait: you and up to three friends wash up on a small island after a drunken boating mishap, and you have to fish your way back to civilization using, well, whatever works. A rod, sure. Also an assault rifle. The game hands out bonus experience for no-scoping an airborne mackerel, and once you understand that sentence you understand the entire game.
Dazed Games has made something with no pretensions and a very clear idea of its own appeal. This is a 1 to 4 player party game built on physics, slapstick, and the specific joy of watching a plan go stupidly wrong with your friends. It launched to overwhelmingly positive reviews on Steam, and that reception makes perfect sense once you see it in motion. It is not deep. It is not trying to be. It is trying to make a group of people laugh, and it is remarkably good at it.
The honest question with a game like this is not whether it is ambitious, because it obviously is not, but whether it delivers on the narrow thing it sets out to do. And here the answer is an easy yes. How to Fish is a cheap, chaotic, endlessly clippable good time, the kind of game that exists to be shared, and it earns its warm reception one absurd catch at a time.
How it plays
PlayThe loop is simple and self-aware: catch fish, earn money, upgrade your increasingly ridiculous toolkit, and work your way off the island. What makes it sing is the physics. Everything is a little loose, a little unpredictable, and a lot funnier for it. Casting a line is fine. Discovering that you can catch a fish by hurling something at it, blasting it out of the air, or engineering some Rube Goldberg disaster with your friends is where the game actually lives.
That toolkit is the joke that keeps giving. You start with the humble expectation of a fishing rod and quickly graduate to an armory that has no business being anywhere near a lake. The game leans all the way into the escalation, and because the underlying physics are consistent enough to be exploitable but chaotic enough to surprise you, the same actions produce different comedy every time. There is a genuine skill expression buried in the silliness, the no-scope mackerel is a real flex, but the game never mistakes that for the point.
Co-op is the whole experience, and the game is tuned for it. Solo, How to Fish is a mildly amusing curiosity. With three friends on a call, it becomes the thing party games are supposed to be: a machine for generating shared disasters and the stories that follow. The four-player chaos is where the physics, the weapons, and the loose goofy tone all click together, and it is clearly what the developers built the game around.
The limits are exactly what you would expect, and it is only fair to name them. This is a shallow game with a short arc of novelty. The core joke is wonderful and it does not evolve much; once you have seen the toolkit and pulled off the signature stunts, the loop is mostly repetition powered by whoever you are playing with. There is not a lot of long-term depth or content here, and played alone it thins out fast. This is a burst of fun with the right group, not a hundred-hour obsession, and pretending otherwise would do it a disservice.
Art & atmosphere
CraftThe presentation matches the humor: bright, loose, and unbothered by realism. How to Fish is not chasing visual fidelity, and that is the correct call, because a game this silly would be undercut by taking itself seriously. The look is clean and readable, built so that the physics comedy always lands legibly, you can see exactly how your plan went wrong, which is half the joke.
The real craft is in the feel rather than the fidelity. The loose, springy physics and the willingness to let objects fly, bounce, and misbehave give the game its comic timing, and the animation sells the slapstick without overcomplicating it. It is the kind of art direction that knows its job is to stay out of the way of the fun and amplify it, and it does exactly that.
There is a rough, indie charm to the whole package that suits the price and the ambition. This is not a lavish production and it does not want to be one. It is a well-judged, purpose-built comedy toy, and every aesthetic choice serves the laugh. For what it is aiming at, the presentation is pitch perfect.
A physics-driven co-op comedy that is shallow by design but executes its narrow goal, generating fresh shared chaos, almost flawlessly. Overwhelmingly Positive on Steam. An 8.0 reflects an excellent party game that is a joy with friends and thin solo, scored for how completely it delivers on what it sets out to be rather than on scope it never wanted.
Pros & cons
The ledgerIn its favour
- Physics-driven chaos that produces fresh comedy every session
- An escalating, absurd toolkit that turns fishing into slapstick warfare
- Genuinely excellent 1 to 4 player co-op built for shared disasters
- Cheap, accessible, and endlessly clippable with the right group
- Knows exactly what it is and nails the narrow thing it sets out to do
Against it
- Shallow by design, with limited long-term depth
- The core joke does not evolve much once you have seen the toolkit
- Noticeably thinner and less funny played solo
- A burst of party fun rather than a lasting obsession
Screens
Official media© Dazed Games. Official media via Steam.
The player verdict
Real reviews · Steam- Recommended
“Trust me, when you fire this game up... Your little fu*king nuts are gonna start quakin’ buddy. Your little nuts are gonna be quakin’. YEAAAAH! YEAAAAAH! YAAAAAAAAAH!! You’re gonna shoot C*M! You’re gonna shoot C*M! You’re gonna shoot HOT…”
251 found helpfulvia Steam - Recommended
“Finally, a f**cking fishing game that doesn't put you to sleep. Forget sitting by a peaceful lake waiting for a boring-ass bass. In how to fish, you start by crashing your boat into an island because you were probably hammered, and then…”
28 found helpfulvia Steam - Recommended
“i bought a boat key to catch some fish but apparently the ocean chose violence today i just punched a boss fish in the jaw and blasted its friends with a pump action shotgun then a stork came down from the heavens ignored the laws of…”
16 found helpfulvia Steam - Recommended
“Surprisingly entertaining! It's really quite rare these days to have a game released that isn't early access straight from day one. Great job to Dazed Games, for being one of those rare developers that releases a finished product on launch…”
12 found helpfulvia Steam
Verdict
The callHow to Fish is a small, silly, self-aware party game that does one thing and does it brilliantly. It is not deep, it is not long, and it will not change your year, but for a night with friends it is close to perfect: a physics sandbox that turns catching a fish into an escalating comedy of assault rifles, airborne mackerel, and cooperative disaster. The overwhelmingly positive reception is not a fluke. This is exactly the kind of cheap, chaotic, shareable game that word of mouth was invented for.
The caveats are the obvious ones, and they only matter if you expect the wrong thing. There is not much here for a solo player, the novelty has a ceiling, and the loop is repetition dressed up in whatever your friends decide to do next. Buy it expecting a hundred hours and you will be disappointed. Buy it expecting the best twenty dollars your group call has spent in a while and you will be delighted.
Judged as what it is, a purpose-built co-op comedy toy, How to Fish is a genuine success and an easy recommendation for anyone with a couple of friends and a taste for beautiful nonsense. Grab three people, pick up a rod, and then immediately put the rod down and reach for something louder.
Sources
Original review by Aymen Sakouhi from the licensed facts above. Score: 8.0/10.


