Grand Theft Auto V Legacy Review: Los Santos Still Sets the Bar, a Decade On
Grand Theft Auto V Legacy review: Rockstar's Los Santos still dazzles a decade on, even as GTA Online's grind and its age start to show.
Aymen Sakouhi·Writer · Games Hobbyist//6 min read

© Rockstar Games. Official media via Steam.
The pitch
OverviewMore than a decade after it first tore out of the gate, Grand Theft Auto V remains the game every open-world blockbuster is quietly measured against. This is the Legacy edition, Rockstar's name for the original build now that a slicker Enhanced version lives alongside it, and even stripped of the newest technical flourishes, the studio's satire of sun-blasted Southern California has lost none of its sneer.
The structural hook is still its sharpest idea: three playable criminals whose lives keep colliding across one enormous city. There is Michael, a retired bank robber bored senseless by the good life witness protection bought him; Franklin, a sharp street hustler chasing a bigger score; and Trevor, an agent of pure chaos who stays funny right up until the moment he becomes genuinely disturbing. You swap between them on the fly, and the game is at its peak when a heist has all three of them in motion at once.
What Rockstar was reaching for was a portrait of modern America wide enough to hold all of it, tech-money delusion, wellness grifters, reality-television rot, and a police response finely calibrated to your every bad decision. Los Santos is the punchline and the achievement at the same time, a place dense enough that its commentary reads less like a string of jokes than like local weather.
It sits at a strange point in its own history now. It is at once a decade-old game and a permanent fixture, kept breathing by an online mode that has outgrown and in some ways outlived the campaign it shipped with. The Legacy branding is a gentle reminder that a prettier build now exists, and that this one carries every year of its age openly.
How it plays
PlayLos Santos itself is the headline act. It is a city with real texture, hikers sweating up the trails, tourists clogging the boardwalk, talk radio needling whatever the game happens to be skewering that minute, and the sheer density holds up in a way most open worlds released since still cannot match. Driving lands in the sweet spot between weighty and arcade-loose, gunplay is solid if unremarkable, and the reliable pleasure of starting trouble and watching the wanted stars climb has not dulled with age.
The campaign is built around a run of elaborate heists that let you scout approaches, recruit crews of varying skill and greed, and choose between loud plans and quiet ones. The three-character switch is what makes those set-pieces sing: mid-shootout the camera can leap from Michael on a rooftop to Franklin behind the wheel to Trevor causing a diversion, and the effect is more cinematic than nearly anything else in the genre manages without resorting to cutscenes. The heist structure lets you funnel each take into better crews and gear for the next job, a light loop that rewards planning without ever quite demanding it, and the marquee scores double as the story's real high points. Trevor's introduction alone is still one of the most startling character entrances the medium has produced.
Between the big jobs there is an almost absurd volume of other things to do. You can buy property, dabble in a stock market that quietly reacts to your story missions, race cars and boats and planes, play tennis and golf, take up yoga, hunt in the hills, or simply drive around soaking in the world's endless small jokes. Much of it is optional, some of it is throwaway, and a surprising amount of it is genuinely, deliberately funny. The world reacts in small, unscripted ways too, a fender-bender you cause rippling outward into a pile-up, a bystander raising a phone to film your rampage, a police chase that spills into traffic you never planned for. Those emergent flickers, the moments no designer actually authored, are still where a great deal of the joy lives, and they are a large part of why people kept driving around Los Santos long after the credits rolled.
The cracks show the instant you look closely at the mechanics rather than the world around them. The shooting and cover system feels distinctly dated beside modern action games, stiff where they have grown fluid. And for all the freedom the open world advertises, individual missions are often rigidly scripted, quietly failing you the moment you try to solve a problem in a way the designers did not pre-approve. The sandbox is enormous; the missions threaded through it frequently are not. Checkpointing can be stingy in the longer set-pieces, so a botched final stretch sometimes means sitting through minutes of unskippable driving just to retry the thirty seconds that actually killed you, an old-fashioned friction most modern design sanded away years ago.
Then there is GTA Online, a whole second game bolted to the side and pulling in a different direction entirely. It is still vast, still social, still capable of generating stories no scripted mission could, but over the years it has hardened into a grind engineered to make its premium in-game currency look appealing. Prices creep upward, the best toys sit behind long earn-times, and the friction is plainly intentional, which sits awkwardly against the polish of the campaign it shares a launcher with. None of that has dented its popularity: the servers stay busy years on, thick with players running their own heists, tuning supercars, and occasionally griefing newcomers out of a lobby, which is either the whole appeal or the central problem depending on the day. It is telling that free updates have poured into this online mode for a decade while the acclaimed campaign never received a single story expansion.
Art & atmosphere
CraftThe city is a caricature of Los Angeles drawn with real affection and a keen eye for light, which is where the craft announces itself first. Daytime is a hazy wash of gold over the hills, dusk stacks smog along the horizon, and after midnight the neon bleeds across wet downtown asphalt. The editorializing happens out on the billboards and storefronts, every one a small jab at wellness grifters, tech money, or whatever the era happens to be selling, so the world keeps doing its satire even when nobody on screen is talking.
The soundtrack is a whole city's worth of licensed radio spread across a dial you spin while driving, each station carrying its own DJ, its own patter, its own target. One talk channel throws the game's own themes back in your face, a synth station turns an aimless coastal cruise into something unexpectedly cinematic, and beneath all of it the sound design, the traffic, the gunfire, the tired groan of a cheap suspension dropping off a curb, keeps the cruelty grounded in a world that feels genuinely lived-in.
For all that, the Legacy build shows its age in motion, with the harder edges and lower fidelity of a last-generation game, and it is difficult to un-see once the Enhanced version exists to compare against. It is still a handsome, coherent place; it is simply no longer the outright technical showcase it once unambiguously was.
A landmark open world whose writing and density still endure, held back by aging mechanics, corridor-like mission design, and a monetized online mode.
Pros & cons
The ledgerIn its favour
- Dense, satirical Los Santos still feels genuinely alive a decade on
- Three-character switching makes the heist set-pieces properly cinematic
- An almost absurd amount of optional, often very funny side content
- Sharp, mean-spirited writing that consistently finds its mark
- Licensed radio and detailed sound design give the city a lived-in pulse
Against it
- Shooting and cover mechanics feel stiff and dated next to modern action games
- Missions are far more scripted than the open world implies, punishing improvisation
- GTA Online has hardened into a grind that pushes premium currency
- The Legacy build visibly lacks the Enhanced edition's fidelity and features
Screens
Official media© Rockstar Games. Official media via Steam.
The player verdict
Real reviews · Steam- Not recommended
“Rockstar you must be on the highest of shrooms if you think it's remotely consumer-friendly to overprice this series' sequel AND paywall not only shops and customization but also STORY for a singleplayer game. You're out of your mind, and…”
41 found helpfulvia Steam - Recommended
“Imagine finishing this game in 2026 No introduction needed, great game, funny dialogues, enjoyable characters, gameplay and story. However side missions needed more importance. Ambience is pretty good in the evenings. Online is pretty…”
10 found helpfulvia Steam - Not recommended
“Good single player campaign, but the online mode is utter sh*t. Since the online mode is the majority of content for this game and the Shark Card nonsense are more "impactful" than the actual game and characters in the eyes of Rockstar. My…”
9 found helpfulvia Steam - Not recommended
“Revert the heist payout nerfs, there should be no reason to cripple payouts and have a new heist come out that costs at bare minimum $16,200,000 to even participate in the new content. This type of treatment of your fans and player base is…”
9 found helpfulvia Steam
Verdict
The callJudged purely as a single-player open world, Grand Theft Auto V is still genuinely remarkable, sharply written, relentlessly dense, and confident enough to be properly nasty about its targets rather than settling for toothless parody. Very little since has matched the specific thrill of watching three broken men fumble their way through one enormous, beautiful, terrible city.
The Legacy label, though, is doing quiet work. It marks this as the older build, and the age is real: the mechanics beneath the world are showing their years, the mission design is more corridor than sandbox, and the online half increasingly wants a standing line to your wallet.
If you have somehow never set foot in Los Santos and do not mind last-generation fidelity, this is a huge, generous, endlessly quotable game that mostly earns its outsized longevity. Go in for the campaign, treat the online mode as an optional and occasionally cynical bonus, and you will understand quickly why the rest of the genre is still chasing a game this old.
Sources
Original review by Aymen Sakouhi from the licensed facts above. Score: 8.4/10.


