Skip to content
Playcritik

Assassin's Creed Shadows Is the Feudal-Japan Fantasy Fans Waited Fifteen Years For

Our Assassin's Creed Shadows review: Ubisoft Quebec's feudal Japan pairs a razor-sharp shinobi with a brutal samurai in the best AC in years.

Aymen Sakouhi·Writer · Games Hobbyist//3 min read

Assassin’s Creed Shadows — official screenshot 1

© Ubisoft. Official media via Steam.

The pitch

Overview

Assassin's Creed has been circling feudal Japan for the better part of fifteen years, it is the setting fans have begged for since the series began, the obvious home for a game about hooded killers moving through shadow. Shadows finally delivers it, and the long wait turns out to have been worth most of the trouble: this is the most confident, best-looking, and most mechanically interesting Assassin's Creed in a long time, even if it still carries the familiar weight of Ubisoft's open-world habits.

The smart structural idea is two protagonists who play almost nothing alike. Naoe is a shinobi, fragile, lightning-fast, built around genuine stealth, a grappling hook and the kind of one-hit assassinations the series was founded on. Yasuke, based on the real historical figure of an African retainer who served under Oda Nobunaga, is a samurai: a walking siege engine who kicks down doors, shrugs off arrows and turns combat into a brutal, deliberate test of poise. Swapping between them, often within the same fortress, gives Shadows a rhythm no previous entry has had.

Set during the chaos of the late Sengoku period, it is a story of revenge and shifting loyalties that mostly serves as a frame for the two things Shadows does exceptionally well: sneaking through beautifully realised strongholds as Naoe, and cutting a devastating path through them as Yasuke. It does not reinvent the template so much as execute a familiar one with real craft and a setting that flatters it enormously.

Gameplay TrailerOfficial · via Steam

How it plays

Play

The dual-protagonist design is more than a gimmick because the two playstyles are genuinely distinct. Naoe is the purest stealth Assassin's Creed has offered in years: light out is finally meaningful, you can shoot out lanterns to darken a room and slip through it unseen, you can go prone to hide in grass, and getting spotted as her, with her paper-thin health, is a real threat rather than a minor inconvenience. Yasuke inverts all of it. Stealth is barely an option; instead you pick a heavy weapon, plant your feet, and fight, and the game is confident enough to let some players simply bludgeon their way through content others will ghost.

Around this sits the best-realised open world Ubisoft has built in a while. The reactive seasons are the standout: winter freezes ponds you could swim across in summer, thins the foliage you rely on for cover, and changes how a stronghold can be approached, while dynamic weather and a proper day-night cycle feed directly into stealth. The Objective Board replaces the series' notorious map-vomit of icons with a cleaner, more investigative approach to tracking targets, and the customisable Hideout gives the loop a satisfying home base to pour resources into.

What holds it back is what usually holds a modern Assassin's Creed back: length and repetition. It is enormous, and the back half leans on the same castle-infiltration beats often enough that fatigue sets in. Some RPG systems, gear tiers, level-gating, sit slightly awkwardly against the fantasy of an unstoppable assassin. And while the parkour and combat are improved, they are refinements of a decade-old foundation rather than a reinvention. This is a very good Ubisoft open-world game that never quite escapes being a Ubisoft open-world game.

Art & atmosphere

Craft

Shadows is, frequently, breathtaking. Ubisoft Quebec's recreation of 16th-century Japan is a genuine achievement, cherry blossom drifting across a temple courtyard, rain hammering a muddy castle town, snow settling on the sweeping tiled roofs of a mountain fortress. The seasonal system is not just a mechanic but a constant visual gift, the same landscape re-dressed four ways across a playthrough, and the lighting does extraordinary work selling the drama of moving from a sunlit field into a lantern-lit keep after dark.

The attention to period detail extends to the little things: the architecture, the armour, the etiquette of a tea house, the way a duel is framed. Combat animation, especially Yasuke's weighty, decisive strikes and the flourish of a clean assassination, is some of the best the series has produced. There is the occasional technical wobble and the usual open-world pop-in, but the overall craft is exceptional.

The score blends traditional Japanese instrumentation with the series' propulsive stealth cues, and the option to play with authentic Japanese voice acting does a great deal to sell the world. As a pure travelogue of feudal Japan, Shadows is close to peerless.

The best Assassin's Creed in years, a gorgeous feudal Japan and a genuinely fresh two-hero design, weighed down only by length and the studio's familiar open-world habits.

Pros & cons

The ledger

In its favour

  • Two distinct protagonists, real stealth as Naoe, real power as Yasuke
  • The best stealth Assassin's Creed has offered in years
  • Reactive seasons that change both the look and the play
  • A stunning, meticulously detailed recreation of feudal Japan
  • A cleaner objective system over the old icon-cluttered map

Against it

  • Enormous and repetitive in its back half
  • RPG gear-gating sits awkwardly against the assassin fantasy
  • Still fundamentally the familiar Ubisoft open-world skeleton
Official media

© Ubisoft. Official media via Steam.

The player verdict

Real reviews · Steam
Mostly Positive77% of 16,017 reviews
  • Not recommended

    I’ve played every Assassin’s Creed game, often buying multiple copies, and I spent over 200 hours in Shadows, loving the atmosphere and the incredible open world (even if a bit empty). I definitely enjoyed it, even though it never reaches…

    265 found helpfulvia Steam
  • Recommended

    I’ll never understand Ubisoft. Idk why they do this every single time. AC Shadows looks incredible in every way, the engine, gameplay, graphics, environment, atmosphere, world design, the whole vibe is just perfect. But why kill a game…

    196 found helpfulvia Steam
  • Not recommended

    I think I have a pretty decent PC, but I can't run this game at a stable 60 FPS without Frame Generation no matter the settings. I've tested other games and they run at high frame rates, so I don't think it's my PC. I'm guessing it's…

    70 found helpfulvia Steam
  • Recommended

    ~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy ✅ Normal 🔲 Hard 🔲 Dark Souls ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics dont matter in this game 🔲 Good ✅ Beautiful ~ MUSIC ~ 🔲 Bad 🔲 Not special ✅ Good 🔲 Eargasm…

    47 found helpfulvia Steam

Verdict

The call
Playcritik score
8.0/10
Great

Assassin's Creed Shadows is the game the series has been walking toward for over a decade, and for the most part it lives up to the anticipation. The two-hero structure is a genuinely fresh idea that gives you a proper stealth fantasy and a proper power fantasy in the same package, the reactive seasons make its Japan feel alive, and it is one of the most beautiful open worlds Ubisoft has ever produced.

It is also long, occasionally repetitive, and still recognisably built on the studio's well-worn open-world skeleton, if you were tired of that formula before, Shadows will not convert you. But if the promise of a gorgeous, mechanically rich feudal-Japan Assassin's Creed is enough, this is the best the series has been in years, and an easy recommendation for anyone who has waited this long for it.

Sources

Original review by Aymen Sakouhi from the licensed facts above. Score: 8.0/10.