Mafia: The Old Country Trades Open-World Sprawl for a Tighter, Older Story
A linear, story-first mob tale in 1900s Sicily with gorgeous atmosphere but soft, easy combat. Handsome but slow. Our verdict: 7.2/10.
Aymen Sakouhi·Writer · Games Hobbyist//4 min read

© 2K. Official media via Steam.
The pitch
OverviewMafia has always been the crime series more interested in its story than its sandbox, and Mafia: The Old Country leans harder into that instinct than any entry before it. Hangar 13 has set aside the open-world template entirely for a linear, tightly authored tale, a prequel of sorts that winds the franchise's clock all the way back to the brutal underworld of early 1900s Sicily, before the Family crossed the ocean.
You play Enzo Favara, a man clawing his way up from the bottom of a hard, unforgiving world, fighting to survive and to prove his worth to the organization that will define him. It is an origin story for organized crime itself, and the period setting is the game's boldest and best idea: dusty roads, olive groves, horse-drawn menace, and the specific cruelty of a Sicily where power is taken and loyalty is paid for in blood.
Critical reception has been respectful rather than rapturous, landing in the low-to-mid 70s, with Steam players settling around a Mostly Positive verdict. The praise is consistent and specific: reviewers loved the atmosphere, the artistic direction, the effective story, and the convincing voice work. The reservations are just as consistent, and they mostly come down to a game that is lovely to be inside but not always exciting to play.
This is, in other words, a game for a particular kind of player. If you come to Mafia for the world, the writing, and the sense of being dropped into a specific time and place, The Old Country delivers that with real conviction. If you come for mechanical challenge and moment-to-moment thrill, it will test your patience more than your reflexes.
How it plays
PlayThe Old Country is a linear, third-person action-adventure, and the shift away from an open world is the defining choice of the whole production. There is no map full of icons to clear, no filler activities between missions, just a directed sequence of set pieces that carry Enzo's story forward. For players exhausted by bloated open worlds, that focus is a genuine relief; the game respects your time and never pads itself with busywork.
The cost of that focus is that the moment-to-moment play is the weakest part of the package. Combat, whether gunfights or the closer, more physical scuffles, is functional but unengaging, rarely rising above competent. Enemy AI is a recurring complaint, often passive or predictable enough to drain tension from encounters, and the overall difficulty is low, so fights tend to resolve without ever really threatening you. The result is action that services the story rather than standing on its own.
Pacing is the other sticking point. The Old Country is a slow game by design, and while that deliberate tempo suits its prestige-drama ambitions, it can tip into sluggishness, with stretches that ask you to simply move through a scene rather than engage with a system. How much this bothers you will depend heavily on your appetite for a game that is often more concerned with telling its story than with handing you something to do.
What the linear structure does buy is authored, cinematic set pieces that would be impossible to stage in a systemic open world. When The Old Country wants to orchestrate a tense, scripted sequence, a betrayal, a chase, a confrontation, it can do so with precision, and these moments are where the design pays off. The mission-to-mission variety keeps things moving even when any individual mechanic underwhelms.
This is period-piece storytelling with light interactive systems attached, and it works best if you accept that framing going in. The driving, shooting, and brawling are vehicles for the narrative rather than the reason to play, and judged as such they do their job without ever becoming a highlight.
Art & atmosphere
CraftThe Old Country's greatest achievement is its evocation of place, and it is genuinely superb at it. Early 1900s Sicily is rendered with a loving, grimy specificity: sun-baked landscapes, cramped old-world streets, and the textures of a society running on custom, poverty, and violence. The artistic direction is the game's most praised element for good reason, conjuring a setting that feels researched and lived-in rather than sketched from movie shorthand.
Atmosphere carries the experience. There is a heaviness to this Sicily, a sense of a hard land and harder people, that the visual and audio design sustain from beginning to end. The period detail extends to the fashion, the vehicles, the architecture, and it all cooperates to sell a world most crime games never visit, one where the mob is not yet the pinstriped American institution but something rawer and closer to the soil.
The performances complete the picture. The voice acting is convincing and helps the effective, well-told story land its emotional beats, giving Enzo and the Family around him the weight the material needs. Combined with a strong sense of mood, it makes The Old Country feel like a piece of prestige crime fiction you happen to be steering, which is clearly exactly what Hangar 13 was reaching for.
A beautifully realized, story-first Sicilian crime drama whose superb atmosphere and focus are undercut by soft combat, weak AI, and a pace that drifts into slowness.
Pros & cons
The ledgerIn its favour
- A gorgeous, meticulously realized 1900s Sicilian setting
- Atmosphere and artistic direction that rank among the year's best
- A focused, linear structure with no open-world busywork
- An effective, well-told story with convincing voice acting
- Authored, cinematic set pieces the linear design makes possible
- Respects your time and never pads itself with filler
Against it
- Combat is functional but unengaging and rarely challenging
- Weak enemy AI drains tension from many encounters
- The deliberate pace can tip into genuine sluggishness
- Low overall difficulty means fights seldom threaten you
- Mechanically it services the story rather than standing on its own
Screens
Official media© 2K. Official media via Steam.
The player verdict
Real reviews · Steam- Recommended
“The Don Goes Mild It is impossible to please everyone all the time. Mafia: The Old Country is a solid experience but it feels more like a walking simulator with action sequences. Hangar 13 leaned heavily into a linear story approach after…”
54 found helpfulvia Steam - Not recommended
“A nice looking game but it feels like you are just wasting time between cut scenes and knife fights.”
12 found helpfulvia Steam - Recommended
“fun but short! not really great value for money in that regard gunplay and combat is... okayish free drive is a brilliant idea but not nearly enough content in it to justify sitting down to play it for very long before getting bored. Could…”
7 found helpfulvia Steam - Not recommended
“The racing level is the drizzling ♥♥♥♥♥. I can't pass it, the car actively works against you. Idc if they thought it would somehow make the driving more realistic or they just don't know how to program the driving but they should have cut…”
3 found helpfulvia Steam
Verdict
The callMafia: The Old Country knows exactly what kind of game it wants to be, and it commits. By ditching the open world for a linear, story-first structure, Hangar 13 has made the most focused entry in the series, and it spends that focus on a setting few games would dare, the harsh, beautiful Sicily where the mob was born. As an atmospheric period crime drama, it is a real success, carried by superb art direction and a well-acted story.
The gap between its ambitions and its play is what holds it back. The combat is soft, the AI is weak, the difficulty is low, and the deliberate pace can drift into slowness, so anyone hoping for a mechanically thrilling crime game will find The Old Country undercooked in exactly the areas they care about. This is a game you experience more than you master.
Meet it on its own terms, though, and there is a lot to love. For players who prize world-building, mood, and a tightly told story over systemic depth, and who welcome a linear crime tale after years of icon-strewn maps, Mafia: The Old Country is a handsome, confident, worthwhile trip into a corner of the criminal underworld games rarely show. Come for the Sicily, stay for the story, and set your expectations for the shooting accordingly.
Sources
Original review by Aymen Sakouhi from the licensed facts above. Score: 7.2/10.


