Slay the Spire 2 Early Access Is Already One of the Best Deckbuilders Around
Our Slay the Spire 2 early access review: Mega Crit's roguelike deckbuilder sequel is already brilliant, with new characters, co-op, and years of tuning ahead.
Aymen Sakouhi·Writer · Games Hobbyist//3 min read

© Mega Crit. Official media via Steam.
The pitch
OverviewThe original Slay the Spire is one of the most influential games of the last decade, the title that turned the roguelike deckbuilder from a curiosity into a genre with a hundred imitators. So Slay the Spire 2 arrives carrying an almost unfair weight of expectation, and the good news, even in early access, is that Mega Crit clearly understands exactly what made the first game a masterpiece.
A quick and important caveat up front: this is an Early Access release. It launched in March 2026 as a work in progress, and the studio has been open that the full 1.0 is likely a year or more away, with characters, cards, balance, and content still actively in flux. What is here is not the finished game, and it would be unfair to score it as one. This is a review of a very promising foundation, not a final verdict.
Even with that caveat, the foundation is superb. The core loop that made the original so endlessly replayable, drafting a deck on the fly as you climb, chaining card synergies into game-breaking combos, and agonising over every relic and path choice, is intact and refined, and the additions on top of it point toward a sequel that could comfortably surpass its legendary predecessor. It is already more compelling than most finished deckbuilders on the market.
How it plays
PlayIf you know the original, you know the shape of this: you climb a branching map, fighting turn-based battles by playing cards from a deck you build as you go, managing energy, and picking up relics that warp the rules in your favour. The genius of Slay the Spire was always the tension between drafting a focused, synergistic deck and staying flexible enough to survive whatever the run threw at you, and Slay the Spire 2 preserves that tension perfectly while sharpening the edges.
The new content is where the excitement lives. There are new and returning playable characters, each with their own card pools and archetypes that fundamentally change how a run plays, alongside a mess of new cards and relics that open up build possibilities the first game never had. The headline addition is four-player co-op, a genuinely novel way to experience a formula that was previously a solitary obsession, and it opens the door to shared theorycrafting and chaos that the community is only beginning to explore.
The early-access caveats are real and worth naming honestly. The recent Steam reviews are more mixed than the overwhelmingly positive lifetime score, largely because balance is still being tuned and some players feel the current content offering is thin relative to the mountain of updates the original eventually received. Some characters and relics are clearly stronger than others, and the meta will shift dramatically as Mega Crit patches it. But the studio has a proven track record of years of thoughtful post-launch support, and the bones here are so strong that these feel like temporary growing pains rather than fundamental problems.
Art & atmosphere
CraftSlay the Spire 2 keeps the distinctive, slightly rough-edged hand-drawn look of the original but pushes it further, with more detailed and expressive art across cards, characters, and enemies. It is not a graphical showcase in the traditional sense, and it does not need to be; the presentation exists to make a dense information puzzle instantly readable, and on that front it is excellent. Card effects, enemy intents, and relic triggers all communicate clearly, which matters enormously in a game where a single misread can end a run.
The new characters and enemies have real personality in their designs, and the interface improvements make managing an increasingly complex board state cleaner than in the original. For a game that is fundamentally about reading numbers and symbols quickly, the clarity of the art direction is doing quiet, essential work.
The soundtrack, once again from Clark Aboud, is a highlight, expanding on the moody, atmospheric sound of the original with new themes that give each act its own character. It is the kind of music that soundtracks a hundred-hour obsession without ever wearing out its welcome, which is exactly what a game this replayable needs.
An early-access foundation this strong is already one of the best deckbuilders available; scored as the promising work-in-progress it is, with a likely all-timer still taking shape.
Pros & cons
The ledgerIn its favour
- The genre-defining core loop is intact and sharper than ever
- New and returning characters meaningfully expand the possibilities
- Four-player co-op is a genuinely novel addition
- Clear, characterful art and another excellent Clark Aboud score
- A studio with a proven record of years of great post-launch support
Against it
- Early access: balance is unsettled and content is still growing
- Some characters and relics are clearly over- or under-tuned for now
Screens
Official media© Mega Crit. Official media via Steam.
The player verdict
Real reviews · Steam- Recommended
“This card game is so fun. I'm almost 60 years old and this is the only rogue lite deck building games I've ever played. It takes a while to get the hang of, but just read the cards carefully and plan ahead. I love that it's so random that…”
443 found helpfulvia Steam - Not recommended
“I wanted to give this game some time since it's Early Access, but the direction for the last few updates has been pretty clear, and I think the developers are, for some reason, intentionally creating the most boring and frustrating…”
393 found helpfulvia Steam - Recommended
“Just tested the new update of June 18th and it fixes any gripes I currently had. Hopefully people will adjust their over the top criticisms now. Can't believe how cynical some people are on Steam. People don't realize how demoralizing it…”
175 found helpfulvia Steam - Not recommended
“I played 450 hours of STS1 and more on my phone (a lot more but it's not recorded). I absolutely love STS1 and I see a ton of potential in 2, which is why I feel so bad about leaving this review. It makes me wish for a 'neutral' review…”
60 found helpfulvia Steam
Verdict
The callSlay the Spire 2 is, even in an unfinished state, one of the best deckbuilders you can play right now, which is a remarkable thing to say about an early access release. The core that made the original a genre-defining classic is here and better than ever, the new characters and cards expand the possibility space meaningfully, and four-player co-op is a genuinely exciting new direction for the formula.
It would be wrong to treat this as a final verdict, and buyers should go in understanding that balance and content are still in motion and the definitive version is a long way off. But if you love this genre, there is no reason to wait, and given Mega Crit's history of exceptional long-term support, getting in now means watching a likely all-timer take shape. The foundation is that good.
Sources
Original review by Aymen Sakouhi from the licensed facts above. Score: 8.0/10.


