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Playcritik

Hell Let Loose: Vietnam Brings the War to Life, and the Bugs Along With It

Team17's 50v50 Vietnam shooter nails tense, atmospheric teamwork but launched rough and divisive. Our verdict: 6.8/10.

Aymen Sakouhi·Writer · Games Hobbyist//5 min read

Hell Let Loose: Vietnam · official screenshot 1

© Team17. Official media via Steam.

The pitch

Overview

Hell Let Loose: Vietnam takes one of the most punishing, teamwork-obsessed multiplayer shooters around and drops it into the jungles and rice paddies of the Vietnam War. Developed by Expression Games and published by Team17, it launched on 13 August 2026 and immediately drew a crowd, topping thirty thousand concurrent players on Steam in its first day. The appetite for large-scale, methodical war is clearly still there.

The formula is the series' familiar one, transplanted to a new and thematically loaded conflict. These are enormous 50-versus-50 battles built around coordination rather than reflexes, where holding a line, supplying the front, and moving as an organized unit matter more than any individual's aim. The Vietnam setting brings asymmetrical factions and a landscape of dense foliage and open kill-zones that reshapes how those tactics play out, and when a match clicks, it produces the tense, involving, genuinely frightening warfare the series is known for.

The reception, though, splits sharply depending on who you ask. Critics have been broadly favorable, with a Metacritic average around the high seventies praising the combat's tension, the sound design, the atmosphere, and the satisfaction of a team working as intended. Steam users have been far cooler: the launch rating sits at Mixed, hovering around 60 percent positive across thousands of reviews, and the gap between those two verdicts is the whole story of this release.

That gap comes down to the difference between what the game is at its best and what it too often is at launch. The foundation is strong and the highs are real. But a wave of technical problems and some contentious design choices have left many early players feeling they bought something closer to an early-access build than a finished product. The score below tries to hold both truths at once.

Hell Let Loose: Vietnam - Launch TrailerOfficial · via Steam

How it plays

Play

At its core this is the deliberate, punishing Hell Let Loose loop, and that is a compliment. Success is collective. You pick a role in a squad, you rely on officers and support players to keep the advance supplied and connected, and you learn that charging off alone is the fastest way to die for nothing. Communication is not a nicety but the actual game, and when a server full of strangers starts cooperating, the payoff is a kind of tension and shared purpose few shooters reach. The Vietnam theatre sharpens that with asymmetrical factions and terrain that rewards patience, ambush, and control of sightlines over run-and-gun aggression.

The atmosphere is where even skeptics tend to agree it delivers. The sound design in particular sells the fear: the crack of incoming fire, the chaos of a contested position, the sudden quiet that means something worse is coming. Combined with the setting, it produces moments that feel less like a scoreboard and more like being somewhere you very much do not want to be, which is exactly the effect this series chases.

The problems start with the state it shipped in. A significant share of the negative reviews describe a launch that feels unfinished, and point to concrete technical faults: crashes affecting certain hardware, notably some AMD graphics setups, and voice-comms failures that undercut the very teamwork the design is built around. When the feature that makes coordination possible drops out, the whole experience wobbles, and for a game this dependent on communication that is not a minor bug.

Then there is the friction that is a design choice rather than a defect, and the loudest example is server access. Many players report that joining is gated behind VIP-reserved slots, with servers showing empty spots that turn out to be held back, and little transparency about how many are reserved or why. In a game where getting into a good, populated server with a functioning team is the entire point, anything that stands between you and a match is felt keenly, and this has soured a lot of the early goodwill.

None of this touches the quality of the underlying shooter, which is precisely why the reaction is so divided. Hell Let Loose games have a long history of improving substantially after a rocky start, and the bones here are good enough that the same arc is plausible. But a review has to judge what is in front of players now, and right now the path to the game's best moments runs through too many avoidable obstacles.

Art & atmosphere

Craft

Visually, Hell Let Loose: Vietnam commits hard to grounded, grimy authenticity. The jungles are dense and oppressive, the light filters through canopy in a way that hides threats, and the open stretches feel dangerously exposed, all of which serves the tactical design as much as the mood. This is not a colorful, readable arena shooter; it is a deliberately murky battlefield where spotting a threat first is a skill in itself.

Sound is the standout, and arguably the game's finest craft. The audio work turns every firefight into an assault on the nerves, with weapon reports, distant artillery, and the panicked cross-talk of a squad under pressure combining into something genuinely stressful in the best way. Even reviews that are frustrated with the launch tend to single out the soundscape as a triumph, and it does more to sell the war than any visual could.

The presentation is in service of immersion over spectacle, and it mostly succeeds. The rough edges here are technical rather than artistic: when the game runs as intended, it looks and sounds the part convincingly, which makes the crashes and comms dropouts all the more frustrating. The artistry is not the problem; the stability around it is.

An excellent, atmospheric team shooter undercut at launch by crashes, failing voice comms, and contentious server-access gating, leaving critics impressed and many players frustrated.

Pros & cons

The ledger

In its favour

  • Tense, methodical 50v50 warfare where real teamwork pays off enormously
  • Outstanding sound design that makes every firefight genuinely nerve-shredding
  • A thematically rich Vietnam setting with asymmetrical factions and terrain-driven tactics
  • A strong launch turnout, so populated matches are easy to find
  • The core shooter underneath is the acclaimed series formula, intact

Against it

  • Launched in a rough, unfinished-feeling state that dragged its Steam rating to Mixed
  • Technical faults including crashes on some hardware (notably certain AMD GPUs)
  • Voice-comms failures that undermine the teamwork the whole design depends on
  • Contentious VIP-reserved server slots that gate access to matches
  • A steep learning curve and unforgiving pace that will deter newcomers
Official media

© Team17. Official media via Steam.

The player verdict

Real reviews · Steam
Mixed60% of 3,675 reviews
  • Not recommended

    Look, it'll be fun after updates. But right now it feels more like an extremely early access game. I know that it's new, but after the years of work in Hell Let Loose, wouldn't there be a better release for this game?

    1,520 found helpfulvia Steam
  • Not recommended

    Not Recommended After waiting for this game with genuine excitement, I honestly cannot believe this is being sold as a finished product. Hell Let Loose: Vietnam feels like an unfinished early-access build with a Vietnam skin slapped on top…

    1,045 found helpfulvia Steam
  • Not recommended

    Basically every server now requires VIP to join and they do not list how many VIP slots are reserved and only show empty slots. This makes joining a server not only tedious but overly complicated. Update — They’ve added significantly more…

    1,022 found helpfulvia Steam
  • Recommended

    FOR THOSE USING AMD GPU! Was going to return this game due to crashing but i found a fix for AMD GPUS . You must use -dx12 in launch options or your gonna crash. use this for best fps -dx12 -USEALLAVAILABLECORES -malloc=system

    604 found helpfulvia Steam

Verdict

The call
Playcritik score
6.8/10
Fair

Hell Let Loose: Vietnam is a genuinely excellent shooter trapped, for now, inside a genuinely rough launch. When it works, it is everything fans of the series want: enormous, tense, atmospheric battles where victory is a team achievement and the sound design alone can raise your heart rate. The Vietnam setting is a strong fit for the formula, and the thirty-thousand-strong launch crowd shows how much appetite there is for exactly this.

The trouble is how often it does not simply work. Crashes on some hardware, voice chat that fails when you need it most, and a server-access model that makes getting into a good match harder than it should be have combined to leave a lot of early players feeling short-changed, and that is why the Steam verdict landed at Mixed while critics were kinder. Both reactions are honest; they are just measuring different things.

If you already love this series and can tolerate a bumpy start, the foundation here is strong and the highs are among the best the genre offers, and history suggests it will improve with patches. If you are new, or you want something that respects your time out of the box, waiting a few months for the fixes and the server situation to settle is the wiser move. Right now it is a very good war game asking you to fight through its own launch to reach it.

Sources

Original review by Aymen Sakouhi from the licensed facts above. Score: 6.8/10.