Skip to content
Playcritik

Grounded 2 Early Access: A Bigger Backyard, and the Bugs Cut Both Ways

Our Grounded 2 Early Access impressions: Obsidian's shrunken survival sequel is bigger and smarter, with mounts and a slick Omnitool, but it isn't finished yet.

Aymen Sakouhi·Writer · Games Hobbyist//5 min read

Grounded 2 · official screenshot 1

© Xbox Game Studios. Official media via Steam.

The pitch

Overview

Grounded 2 arrives as a work in progress, and it would be unfair to review it as anything else. This is an Early Access launch, a foundation Obsidian intends to build on for months, so treat what follows as impressions of a promising, unfinished game rather than a verdict on a final one. With that framing in place, the early foundation is genuinely strong.

The premise remains the studio's inspired riff on Honey, I Shrunk the Kids: you are miniaturized and dropped into an ordinary outdoor space that becomes a vast, hostile wilderness at insect scale. This time the world is larger, the survival systems are smarter, and there is a mystery gnawing at the edges, something out there that, as the game ominously puts it, has not forgotten you. Whether solo or in co-op, the loop is the familiar survival rhythm of gather, craft, build, and survive, now with more room to roam.

Obsidian has clearly studied what worked in the first Grounded and where it chafed. The sequel front-loads a number of quality-of-life and systems improvements that make the early hours smoother and the exploration more inviting, and the sheer sense of scale, of being tiny in a place that is enormous, is more effective than ever. When it is running well, it is the best version of this concept the studio has made.

The qualifier in that sentence is doing real work. This is Early Access in the honest sense: the ambition is visible, the bones are good, and the polish is not there yet. Performance stumbles and bugs are part of the current experience, and how much that bothers you will determine whether to dive in now or wait for the fuller version to take shape.

Grounded 2 · official trailervia YouTube

How it plays

Play

The core survival loop is intact and refined. You harvest materials from an oversized backyard, craft weapons, armor, and tools, build and fortify a base, and try not to become a meal for the local fauna. Grounded 2 layers smarter systems on top of that familiar skeleton, and the standout additions are meaningful rather than cosmetic.

The biggest new tool is the Omnitool, a shape-shifting implement that serves as axe, hammer, shovel, and repair wrench in one, takes up no inventory slot, and does not degrade. It sounds small, but it quietly removes a huge amount of the first game's early-game friction, freeing up your bag and your attention for actual exploration instead of tool juggling. It is the kind of unglamorous design fix that makes the whole experience feel more considered.

Combat has been broadened too, with weapon specializations that let you lean into distinct playstyles, building toward something like a mage, a knight, or a dual-wielding assassin. It gives fights more variety and identity than the original managed, and it rewards investment in a particular approach rather than treating every bug encounter as the same flail. The other headline is mounts: you can now tame and ride certain insects, and later traverse the yard in a buggy, which reshapes how you move across a world that is bigger than before.

That added scale is both the draw and a source of friction. The larger playground is more exciting to explore, but it also stretches the survival systems and, in the current build, exposes their rough edges. Traversal by mount is a highlight when it works and a headache when your ride gets stuck on geometry or your dropped loot vanishes into the grass, both things that happen more than they should right now.

Co-op remains a natural fit, and much of the game's best moments come from tackling the yard with friends, splitting up base-building and combat roles and pooling resources against threats that punish going it alone. The shared survival fantasy is as compelling as ever, and the new systems give a coordinated group more distinct ways to contribute.

The honest caveat is stability. In its current state Grounded 2 is buggy in ways that range from charming to genuinely disruptive: insects clipping through walls or getting stuck under the ground, mounts snagging on terrain, loot disappearing, and performance that dips when the world gets busy. Crashes are reportedly rare, which helps, but the moment-to-moment experience is not yet smooth, and some reviewers came away feeling the strong setting is currently doing more heavy lifting than the systems around it. This is expected for Early Access; it is also a real part of playing it today.

Art & atmosphere

Craft

The shrunken-world concept is still a visual gift, and Grounded 2 exploits it well. Ordinary objects loom as landmarks, blades of grass become forests, and dew, dirt, and detritus are rendered at a scale that makes the mundane feel epic. The sense of place is the game's strongest aesthetic asset, and the larger world gives the art team more room to stage striking, oversized vistas that sell your smallness.

The creature design continues to walk the line between wonder and dread that the series does well. Insects are detailed enough to be genuinely unsettling up close, which matters in a game built partly on the primal unease of things with too many legs, and the audio design leans into that, the skittering and buzzing doing a lot to keep you tense as you move through tall grass. When the technical layer cooperates, the atmosphere is immersive and specific.

The caveat, again, is that the presentation is currently undercut by its own unfinished state. Pop-in, the occasional insect frozen mid-air or sunk into the terrain, and performance hitches break the spell more often than a finished game would allow. The artistic foundation is clearly excellent and frequently beautiful; it is just waiting on the polish pass that Early Access has not delivered yet.

A promising, ambitious Early Access survival sequel with smart new systems and a magical setting, scored for its current unfinished state, frequent bugs, and performance dips.

Pros & cons

The ledger

In its favour

  • The shrunken-world premise is bigger and more spectacular than ever
  • The no-slot, no-degrade Omnitool removes a lot of early-game friction
  • Weapon specializations give combat real variety and distinct playstyles
  • Mounts and a buggy make traversing the larger yard genuinely fun
  • Co-op remains a natural, compelling way to tackle the survival loop
  • Smart quality-of-life improvements show Obsidian learned from the original

Against it

  • It is unfinished Early Access, with content and balance still in flux
  • Bugs are frequent: insects clipping, mounts snagging, loot vanishing
  • Performance dips noticeably when the world gets busy
  • Some feel the strong setting currently outshines the systems around it
  • Traversal highlights are undercut when mounts get stuck on geometry
Official media

© Xbox Game Studios. Official media via Steam.

The player verdict

Real reviews · Steam
Very Positive86% of 13,368 reviews
  • Not recommended

    This terrible new mechanic is the only reason I'm leaving a negative review. What's the point of constantly slowing us down? Swinging any weapon will now make you stop sprinting, unlike G1 which was really nice. What I don't get is the…

    161 found helpfulvia Steam
  • Recommended

    If you’ve ever wanted to experience the sheer, unadulterated terror of being a trespasser in your own backyard, Grounded 2 is the game for you. Here is a brief log of how my co-op buddy (we'll call him Kevin) and I managed to completely…

    20 found helpfulvia Steam
  • Not recommended

    UE5 was just.. the wrong call for this game if Obsidian weren't actually going to optimise Lumen or Nanite properly from the start, and just leave AMD users more unoptimised and in the lurch. It doesn't even look that nice. I don't want…

    12 found helpfulvia Steam
  • Recommended

    I was an avid Grounded 1 fan, I played from early release until final release. I lived my "Honey, I shrunk the kids!" dreams, and all I wanted was to ride a lady bug. Go ahead, check, I mentioned it in that review years ago. Imagine my…

    10 found helpfulvia Steam

Verdict

The call
Playcritik score
7.5/10
Good

Grounded 2 is a strong, promising Early Access launch, and it should be judged as exactly that: a foundation, not a finished building. Obsidian has taken a beloved concept and made it bigger, smarter, and better structured, with genuinely thoughtful additions like the Omnitool, weapon specializations, and mounts that address the first game's rough spots and expand what the shrunken-world survival loop can be. The ambition here is real and the setting is as magical as ever.

It is also, right now, not finished, and that shows. Performance hiccups and a steady drizzle of bugs are part of the current experience, and there is a fair critique that the excellent setting is doing more work than the systems around it at this early stage. None of that is damning for a game in this phase, but it is the honest state of play today.

If you loved the first Grounded, or you have a co-op group hungry for a new survival world and a tolerance for Early Access rough edges, this is an easy and enjoyable time already, and it will only grow. If you would rather meet a game at its best, the smart move is to wishlist it, keep an eye on its updates, and dive in once the polish catches up with the very promising design underneath. The backyard is bigger and better this time; it just is not quite done yet.

Sources

Original review by Aymen Sakouhi from the licensed facts above. Score: 7.5/10.