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Playcritik

The Sinking City 2 trades the detective's notebook for a shotgun, and mostly wins

Verdict: 8.0/10. Frogwares drops the detective work for tense, ammo-starved Lovecraftian survival horror in a drowned Arkham. A sharper game, if a narrower one.

Aymen Sakouhi·Writer · Games Hobbyist//5 min read

The Sinking City 2 · official screenshot 1

© Frogwares. Official media via Steam.

The pitch

Overview

The first Sinking City was a detective game that happened to be soaked in Lovecraft. The Sinking City 2 is a survival horror game that happens to star a detective, and the distance between those two sentences is the whole story of this sequel. Frogwares has taken its cursed, flooded corner of New England and rebuilt the experience around scarcity, dread, and the sound of something dragging itself toward you in the dark. If you loved the original mostly for its slow, freeform investigation, that change will sting. If you found the original clumsy and wished it committed harder to horror, this is the game you wanted.

You play detective Calvin Rafferty, hunting for a missing partner, Fey Bennett, whose soul has been pulled into a dream realm after an occult ritual goes exactly as wrong as occult rituals tend to. The search drags you through a drowned, 1920s Arkham that is less a city to solve than a place to survive, block by flooded block. This is a smaller, tighter, more linear game than the sprawling open city of 2019, and that focus is doing a lot of the heavy lifting.

The context matters here too. Frogwares is a Kyiv studio of around ninety people who built this game while their country was under invasion, and the studio opens the game by telling you so, and telling you they believe it is their best work. That is not something a critic scores, but it is worth stating plainly: this is a confident, deliberate horror game made under conditions most studios never face, and it does not feel compromised.

What it feels like instead is a course correction. Frogwares stopped trying to be an open-world detective sandbox and started making the kind of survival horror that knows exactly what it wants you to feel: cornered, low on bullets, and reluctant to open the next door.

The Sinking City 2 · official trailervia YouTube

How it plays

Play

The core loop owes an obvious and unembarrassed debt to early Resident Evil. You explore tense, semi-contained environments, solve environmental and mechanical puzzles, manage a thin inventory, and fight monsters you often cannot afford to fight. Ammunition is scarce, healing is scarcer, and a lot of the tension comes from the constant arithmetic of whether a creature is worth the bullets or whether you should just run past it and hope the geometry is on your side.

Combat is deliberately stiff and weighty rather than slick, and that is a design choice more than a flaw, though it will not feel that way to everyone. Rafferty is not an action hero. Aiming is jittery under pressure, enemies soak up more than you want them to, and some monsters are not meant to be killed at all, only outlasted or avoided. When it works, this produces exactly the clammy panic the genre lives on. When it does not, it produces the more familiar frustration of wrestling a shotgun that feels a half-second behind your intentions.

The investigation elements survive, but in a reduced, more guided form. You still piece together what happened, still read the environment, still follow threads, but the freeform deduction of the first game, where you cross-referenced clues and drew your own conclusions with minimal hand-holding, is largely gone. In its place is a more curated, more legible path through the horror. For newcomers this is a mercy. For veterans who loved being trusted to get lost and think, it is the sequel's biggest loss, and the loudest complaint among long-time fans is that the thing that made The Sinking City distinctive, the detective work, has been sanded down in favor of a genre Frogwares does not own.

Structurally, it is far more disciplined than its predecessor. The pacing is tighter, the encounters are more deliberately placed, and the drowned districts of Arkham are built to funnel and unsettle rather than to fill an open map with busywork. There is meaningfully less padding. A launch-day New Game Plus adds replay value for the people this game clicks with, and the whole thing is short enough to sustain its dread without the sag that open-world horror almost always suffers.

There is friction beyond the combat. Traversal through flooded streets can be fiddly, some puzzle solutions are more obscure than clever, and the moment-to-moment interface still carries a little of that mid-budget Frogwares jank the studio has never fully shed. None of it is ruinous, but this is a game with rough edges, and pretending otherwise would be dishonest. What holds it together is that the friction usually serves the mood. Feeling slightly overwhelmed by the controls is, unfortunately or not, on-brand for a man drowning in an eldritch nightmare.

Art & atmosphere

Craft

Arkham is the star, and it is superb. Frogwares has always been better at oppressive Lovecraftian place than at almost anything else, and a flooded, rotting 1920s town gives them their best canvas yet. Water is everywhere, black and patient, and the art direction wrings genuine unease out of drowned interiors, swollen wood, guttering light, and the sense that the city itself is quietly giving up. It is a world that looks like it smells of damp and decay, which for this genre is the highest compliment.

The creature and body horror is committed and frequently disturbing, leaning into the wet, the fleshy, and the wrong. Sound design does as much work as anything on screen: the ambient groan of the environment, the muffled acoustics of half-submerged rooms, and the audio cues that tell you something is close before you can see it. This is a game that understands horror is mostly about anticipation, and it stages that anticipation with real craft.

The presentation is not flawless. This is not a top-tier budget production, and it shows in some stiff animation, uneven facial work, and the occasional technical seam. But the atmosphere is so cohesive and so specific that the seams rarely break the spell. Frogwares has turned limited means into a strong, unmistakable identity, and that is worth more than raw fidelity.

A confident, atmospheric survival horror pivot with an outstanding sense of place and tight pacing, held back from a higher score by stiff combat, mid-budget jank, and the loss of the detective identity that made the original distinctive. Critic scores span roughly 75 to 84 across platforms, and an 8.0 reflects a very good, slightly uneven horror game that is more accomplished than its predecessor but narrower in appeal.

Pros & cons

The ledger

In its favour

  • A drowned 1920s Arkham that is one of the most atmospheric horror settings in years
  • Tense, scarcity-driven survival horror that nails the low-ammo panic loop
  • Far tighter, more disciplined pacing than the sprawling 2019 original
  • Committed, genuinely disturbing creature and body horror
  • Excellent sound design that builds dread through anticipation
  • Launch-day New Game Plus and a length that never overstays its welcome

Against it

  • The freeform detective work that defined the first game is largely gone
  • Combat is stiff and jittery, and not everyone will read that as intentional
  • Some puzzle solutions are obscure rather than clever
  • Lingering mid-budget jank in animation, faces, and interface
  • Traversal through flooded streets can be fiddly and slow
  • Long-time fans may feel Frogwares abandoned what made the series distinctive
Official media

© Frogwares. Official media via Steam.

The player verdict

Real reviews · Steam
Very Positive91% of 263 reviews
  • Not recommended

    A Good Game, but a Bad Sinking City Sequel Sinking City 2 is not a bad game. The graphics are good, the gameplay is solid, and technically there is plenty to like. The problem is: it simply is not what I wanted from a sequel to The Sinking…

    295 found helpfulvia Steam
  • Recommended

    The game starts with a splash screen from devs, saying that while making the game in a country under siege, they believe, that this is their best game. And as someone who doesn't skip a single release from them since at least Sherlock…

    215 found helpfulvia Steam
  • Recommended

    Well.....I really needed a palate cleanser, after being extremly dissapointed by the Cosmic Abyss this year...And HERE I HAVE IT!. The Sinking City 2 is a REAL survival horror game, forcing you to carefully manage your resources and…

    139 found helpfulvia Steam
  • Recommended

    Best Lovecraft Game Yet But a lil too heavy on survival horror, missing interesting detective mechanics Slick Character Control Frogwares most slick game yet. They have a tendency to feel a little stiff. This will still fall short for…

    53 found helpfulvia Steam

Verdict

The call
Playcritik score
8.0/10
Great

The Sinking City 2 is the rare sequel that gets better by narrowing its ambitions. Frogwares stopped chasing the open-world detective dream and made a focused, confident, genuinely frightening survival horror game instead, and for the most part the trade pays off. Arkham has never looked or sounded this good, the scarcity loop generates real tension, and the tighter structure fixes the bloat and aimlessness that dogged the original.

The cost is identity. This is no longer really a detective game, and the freeform investigation that made the first Sinking City stand apart from every other Lovecraft title has been trimmed into something more linear and more familiar. If that was the reason you were here, temper your expectations. If you came for dread, atmosphere, and the specific horror of being under-equipped in a dying city, this delivers.

Judged as what it now is, a mid-budget survival horror with a killer sense of place and a few stubborn rough edges, it is a strong, easy recommendation. It is Frogwares' best-made game, even if it is not the game some of their oldest fans wanted, and it earns its place in the modern horror shelf on atmosphere alone.

Sources

Original review by Aymen Sakouhi from the licensed facts above. Score: 8.0/10.