Resident Evil Requiem Is the Scariest the Series Has Been in Years
Our Resident Evil Requiem review: Capcom's 30th-anniversary horror pairs the fragile Grace Ashcroft with Leon Kennedy for its tensest game in years.
Aymen Sakouhi·Writer · Games Hobbyist//3 min read

© CAPCOM Co., Ltd.. Official media via Steam.
The pitch
OverviewThirty years on from the mansion that started it all, Resident Evil Requiem arrives with the weight of an anniversary on its shoulders, and it wears it beautifully. This is Capcom operating at the height of its confidence: a survival horror game that remembers, above all, that the genre is supposed to frighten you, and that spends most of its runtime proving it can still do that better than almost anyone.
The smart move is its protagonist. You spend most of Requiem as Grace Ashcroft, a young, timid technical analyst for the FBI and the daughter of Raccoon City survivor Alyssa Ashcroft, sent to investigate a string of deaths in Wrenwood, a town near the ruins of Raccoon City. Grace is no action hero. She is frightened, fragile, and often unarmed, and the game leans hard into that vulnerability. Set against her sections is the return of a franchise icon, Leon S. Kennedy, whose more action-forward chapters give you room to breathe before the walls close in again.
That contrast is the whole design in miniature. Requiem understands that horror lives in the gap between helplessness and power, and it moves you deliberately between the two. When you are Grace, hiding in the dark with almost nothing to defend yourself, it is as tense as this series has felt since the remakes. The result is a game that celebrates thirty years of Resident Evil not with a nostalgic victory lap but by doing the hardest thing the series does, and doing it superbly.
How it plays
PlayRequiem is built around two contrasting modes of play. Grace's sections continue the intimate, first-person survival horror of Resident Evil 7 and Village: limited resources, cramped spaces, puzzle-solving, and inventory management where every free slot matters and every bullet is a decision. She is captured early on by Dr. Victor Gideon and dragged into the Rhodes Hill Chronic Care Center, a setting Capcom mines for every ounce of dread, and much of her story is about evasion rather than confrontation. Being chased as Grace is genuinely frightening, in part because the game is happy to leave you with no good options.
Leon's chapters are the pressure valve. They lean toward the third-person, action-oriented style of Resident Evil 4, giving you the firepower and confidence Grace lacks, and the pacing of the whole game depends on that rhythm of terror and relief. You can play in first or third person throughout, and the two viewpoints genuinely change the experience: first-person is more immersive and more frightening, while third-person is a touch more comfortable and combat-friendly. It is a rare horror game that lets you tune your own level of dread.
The survival-horror fundamentals are as sharp as ever. Ammo and healing are scarce enough to make every encounter a small negotiation, the map design rewards the classic loop of exploration, backtracking, and unlocking shortcuts, and the puzzles are woven into the environment rather than bolted on. If there is a criticism, it is a familiar one for the series: the story reaches for some big, lore-heavy revelations in its final act (Grace's connection to Umbrella's founder is a genuine swing) that land better as spectacle than as drama. But moment to moment, this is Capcom's horror craft at its most refined.
Art & atmosphere
CraftRequiem is a showcase for the RE Engine, and Capcom uses every bit of it in service of fear rather than mere fidelity. Rhodes Hill and the ruined outskirts of Raccoon City are rendered with a grimy, tactile realism that makes the dark feel genuinely threatening, and the lighting does an enormous amount of the work: a flashlight beam swallowed by a corridor, a shape half-seen at the edge of the frame, the constant sense that the next room has something in it. In first-person especially, the presentation is suffocating in the best way.
Character and creature design are excellent. Grace's animation sells her fear brilliantly, and in third-person she will visibly panic and even stumble as she flees, a small touch that makes the chases land harder. The monster design leans grotesque and biological, and the sound work is the unsung hero: dripping water, distant movement, the wet noises of something following you, all mixed to keep your nerves permanently frayed.
The score is used sparingly and precisely, mostly ceding the stage to silence and ambient dread, then swelling exactly when the game wants your heart in your throat. It is a masterclass in restraint, and it is a large part of why Requiem stays frightening long after most horror games would have run out of tricks.
A masterful, genuinely frightening survival horror game and a fitting 30th-anniversary high point, held a fraction short of perfect by an overreaching final act.
Pros & cons
The ledgerIn its favour
- Grace Ashcroft's fragile, unarmed sections are terrifying
- Smart terror-and-relief pacing between Grace and Leon
- First- and third-person options genuinely change the experience
- Razor-sharp survival-horror fundamentals: scarcity, puzzles, map design
- Outstanding lighting, creature design, and sound work
Against it
- The late-game lore swings land better as spectacle than drama
- Grace's helpless stretches may frustrate players wanting pure action
Screens
Official media© CAPCOM Co., Ltd.. Official media via Steam.
The player verdict
Real reviews · Steam- Recommended
“Great combo of the action packed RE4 story and the mystery and horror of RE7. This game was a certified banger.”
51 found helpfulvia Steam - Recommended
“Resident Evil Requiem — 10/10, I really liked the game. Before this, I played Resident Evil 2 (Sequel ) , 3 and 4. Grace's part was a 10/10! Even though I'm a scared little rat, I accepted the challenge to play with her in third person,…”
24 found helpfulvia Steam - Recommended
“RE9 ... otherwise known as Resident Evil Requiem ONE of the first things that impressed me to tell you; -is the duration of the game, i hope you relate to what I am saying when i say, it's about as long as RE3 remake (the one we have here…”
23 found helpfulvia Steam - Not recommended
“- We create small environments, because our players can concentrate only a little bit at a time - We organize all our environments in simple corridors and loops, because our players can get lost in a bucket - We love "exploring" corridors,…”
20 found helpfulvia Steam
Verdict
The callResident Evil Requiem is a triumphant anniversary, not because it looks back but because it commits so fully to the thing the series has always done best. Grace Ashcroft is a superb horror protagonist, her fragility weaponised into some of the most nerve-shredding sequences Capcom has ever built, and Leon's action chapters give the whole game a pace and structure that never lets the tension go slack. The critical and player response has been rapturous for good reason.
It stumbles slightly when its plot reaches for grand franchise lore in the closing hours, and series veterans hoping for pure action may find Grace's helpless stretches uncomfortable, which is of course the entire point. Those are small marks against a genuinely exceptional survival horror game. Thirty years in, Resident Evil is not coasting on nostalgia. It is still one of the best in the business at making you afraid of the dark.
Sources
Original review by Aymen Sakouhi from the licensed facts above. Score: 9.1/10.


