Astro Bot Is the Mascot Platformer PlayStation Waited a Generation For
Astro Bot is a near-flawless PS5 platformer: inventive levels, the best DualSense showcase yet, and a genuine love letter to PlayStation. Our verdict and score.
Aymen Sakouhi·Writer · Games Hobbyist//4 min read

© Sony Interactive Entertainment. Media via IGDB.
The pitch
OverviewFor most of the PlayStation 5's life, the machine has been searching for the one thing Nintendo never has to look for: a mascot. Astro Bot answers that question so completely that it feels less like a debut than a coronation. Team Asobi took the little robot from 2020's pack-in demo Astro's Playroom, a game most people finished in an afternoon and forgot by dinner, and built around him a full-length platformer that critics rank among the best the genre has produced. It arrived in September 2024 as a PlayStation 5 exclusive, and by December it had walked away with Game of the Year at The Game Awards, along with prizes for direction and family play.
The pitch is deceptively humble. You guide Astro across a scattered galaxy to rescue hundreds of stranded bots, most of them dressed as characters from three decades of PlayStation history. What could have been a shallow nostalgia parade is instead one of the most confidently designed platformers in years, a game that understands that charm is worthless without craft underneath it. This is the rare exclusive that justifies the hardware it runs on, and it does so without a single wasted level.
How it plays
PlayAstro Bot is built as a constellation of roughly eighty stages spread across six galaxies, each one anchored by a themed world and capped with a boss. The structure is old-fashioned in the best way: pick a level from a hub, clear it in ten or fifteen minutes, and move on with a new idea already tugging at you. Team Asobi almost never repeats itself. A stage will hand you a power-up, a sponge that soaks up water to change the terrain, a pair of spring-loaded fists, a dog backpack that dashes across gaps, and then wring every possible variation out of it before politely retiring it and moving on. That discipline, introducing a mechanic, exploring it fully, then discarding it before it wears thin, is the mark of designers in complete control of their pacing.
The hook that separates Astro Bot from its peers is the DualSense controller. This is comfortably the finest demonstration of Sony's hardware anyone has produced. You feel individual footsteps in the grips, the tension of a drawn-back spring in the triggers, the patter of rain and the crunch of glass rendered as distinct textures under your fingers. Plenty of games gesture at these features. Astro Bot is designed from the ground up around them, to the point where playing it on anything else would strip out a real layer of the experience.
Combat and boss design are simple by intention. Astro punches, hovers on brief jet boosts, and stomps, and that small toolkit is enough because the levels do the heavy lifting. The bosses are spectacle pieces more than tests of skill, readable and forgiving, though a handful of the later encounters and the optional challenge stages finally ask something real of you. Collectibles come in the form of the rescued bots and hidden puzzle pieces, and hunting them adds a light completionist pull without ever turning into a checklist grind.
The honest caveat is length and difficulty. A straight run through the main campaign lands somewhere around twelve to fifteen hours, and a determined player can see nearly everything inside twenty. For long stretches the challenge sits low, a game happy to delight rather than punish. If you come to platformers for white-knuckle precision or dozens of hours of content, Astro Bot will feel like a brilliant sprint rather than a marathon. What it does in that time, though, it does close to perfectly, running at a rock-solid frame rate with none of the technical rough edges that plague far larger productions.
Art & atmosphere
CraftVisually the game is pure serotonin. The bots are animated with the kind of squash-and-stretch personality that most studios reserve for pre-rendered cutscenes, and every world commits hard to its theme, from slick underwater grottos to toy-box deserts. The real emotional engine is the cameos: hundreds of the rescued robots are costumed as PlayStation icons, and stumbling on a familiar face is a reliable little jolt of joy for anyone who grew up with the brand. It is fan service, undeniably, but it is fan service executed with so much warmth and craft that cynicism struggles to find a foothold. The soundtrack is bright and hummable, the menus are frictionless, and the whole package radiates the confidence of a team that knew exactly what it wanted to make.
A near-flawless, endlessly inventive platformer and the best DualSense showcase yet, held just short of the top only by its brevity and gentle challenge.
Pros & cons
The ledgerIn its favour
- Level design of the highest order, with a fresh idea in nearly every stage
- The definitive showcase for the DualSense controller, built around it rather than bolting it on
- Endlessly charming art, animation, and a heartfelt tour through PlayStation history
- Flawlessly polished, running smooth and clean from start to finish
- Approachable enough for kids yet crafted well enough to enthrall veterans
Against it
- Short by modern standards, with a main campaign of roughly twelve to fifteen hours
- Low baseline challenge for most of its length, with only late and optional stages pushing back
- Light on replay depth once the bots and puzzle pieces are collected
Screens
Official media© Sony Interactive Entertainment. Media via IGDB.
Verdict
The callAstro Bot is the mascot platformer PlayStation has needed since the PS2 era, and Team Asobi delivered it with a precision that shames games ten times its size. It is short and it is gentle, and neither of those things stops it from being one of the most joyful, inventive, and lovingly made games on the console. Every level offers a new idea, the DualSense integration sets a bar no other game has cleared, and the whole thing is a genuine celebration of what makes PlayStation PlayStation. It will not test veterans looking for punishment, and completionists will finish it wanting more, but as a demonstration of pure design craft it is close to untouchable. If you own a PS5, this is not a maybe. It is the reason the machine has a soul.
Sources
Original review by Aymen Sakouhi from the licensed facts above. Score: 9.2/10.


