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Playcritik

Black Myth: Wukong is a spectacular, uneven action epic that earned its hype

Verdict: 8.8/10. Game Science's Journey to the West action-RPG is a visual and boss-design triumph, dragged slightly by an unbalanced difficulty and thin systems.

Aymen Sakouhi·Writer · Games Hobbyist//5 min read

Black Myth: Wukong · official screenshot 1

© Game Science. Official media via Steam.

The pitch

Overview

Black Myth: Wukong arrived carrying more expectation than almost any debut in recent memory, a first game from a new studio, Game Science, that somehow became a global event before anyone outside China had played it. The remarkable thing is how much of that hype it lives up to. This is a lavish, ferocious, frequently jaw-dropping action game built on one of the oldest stories in the world, and it announces its makers as a serious force with very little warning.

Rooted in the classic Chinese epic Journey to the West, it casts you as the Destined One, a staff-wielding successor to the Monkey King, on a pilgrimage through a mythological landscape of gods, demons, and beasts. It looks, at a glance, like a Soulslike, and much of the conversation around it framed it that way. It is not, quite, and understanding the difference is the key to enjoying it. This is an action game with light RPG trappings and a boss-rush heart, not a methodical survival crawl.

What it undeniably is, is a showcase. Few games this generation have matched its raw visual ambition or the sheer inventiveness of its boss roster, and for long stretches it delivers the kind of spectacle that makes you stop and simply look. It is also, honestly, a flawed and uneven game, with a difficulty curve that lurches and systems thinner than its presentation suggests.

That tension, breathtaking highs against real structural wobble, is the whole experience. Wukong is not the flawless masterpiece its most fervent fans claim, nor the overrated tech demo its detractors reach for. It is something more interesting: a hugely talented first swing that connects far more often than it misses.

Black Myth: Wukong · official trailervia YouTube

How it plays

Play

Combat centers on your staff, and it is more flexible than it first appears. You move between three stances, smashing, piercing, and a thrusting pole-vault style, each with its own rhythm, and you build and spend focus to land heavy, punishing combos. Layered on top is a kit of spells and transformations: you can freeze enemies in place, conjure clones, and shape-shift into creatures with entirely different movesets. When you internalize these tools, the combat sings, fast, aggressive, and deeply satisfying to master.

The problem is that the game does a poor job teaching them. The tutorialization is thin to the point of neglect, and many players bounce off the early hours convinced the system is shallower than it is, because the game never properly shows them its depth. The RPG side is similarly modest: skill trees exist, gear exists, but the build variety is lighter than the genre trappings imply, and progression is more about unlocking than meaningfully reshaping how you play.

Where Wukong becomes special is its bosses. This is, at heart, a boss-rush game, and its roster is astonishing, dozens of encounters, many of them gorgeous, imaginative, and genuinely memorable, drawn from a mythology most Western players have never seen rendered like this. The best fights are among the finest in the genre this generation. They are the reason to play, and the game clearly knows it, stringing you between them with comparatively simple exploration.

That exploration is the weakest pillar. The levels are frequently linear corridors dressed up as open spaces, with hidden paths that are more obscure than rewarding and some invisible walls that undercut the sense of freedom the vistas promise. It is beautiful to move through and thin to actually explore, a series of stunning stages more than a coherent world.

And then there is the difficulty, the sharpest and most legitimate complaint. The curve is genuinely unbalanced: it spikes hard in places, eases in others, and offers no difficulty options at all, which means players who hit a wall have no lever to pull but their own persistence. Some bosses have wonky hitboxes or attacks that read poorly, and a few feel tuned past the point of fair. For the right player this is a badge of honor. For a lot of others it is a brick wall with no door, and pretending that is purely a skill issue would be dishonest.

Art & atmosphere

Craft

Visually, Wukong is a landmark. Built in Unreal Engine 5, it renders its mythological China with a density and painterly beauty that few games match, temples swallowed by forest, snowbound cliffs, hellish caverns lit like oil paintings. The art direction is confident and specific, drawing on Buddhist and Taoist iconography, classical Chinese architecture, and folk monster design to build a world that feels culturally rich rather than generically fantastical. It is a genuine argument for what a non-Western AAA can look like.

The monster and boss design is the peak of that craft. Enemies are grotesque, elegant, and inventive in equal measure, and the animation work that brings them to life, weighty, fluid, and expressive, is world-class. Even when a fight is frustrating you, it is almost always beautiful, and the game's willingness to build entire encounters around a single spectacular creature pays off again and again.

Sound and music complete the picture. The score blends orchestral sweep with traditional Chinese instrumentation, the creature audio is thunderous, and the whole production carries a sense of scale and reverence for its source material. This is a game that treats its mythology as sacred text, and the presentation reflects that seriousness at every turn.

A visual and boss-design triumph with combat that is excellent once it clicks, held just short of the top tier by an unbalanced difficulty with no options, weak tutorialization, thin exploration, and modest RPG systems. Broadly acclaimed and a Game of the Year contender, it earns an 8.8 as a spectacular, ambitious, genuinely uneven action epic.

Pros & cons

The ledger

In its favour

  • One of the most visually stunning games of its generation, built on Unreal Engine 5
  • An astonishing roster of imaginative, memorable bosses
  • Flexible, aggressive staff combat that is deeply satisfying once mastered
  • A rich, culturally specific take on Journey to the West rarely seen at this scale
  • World-class monster design, animation, and orchestral score
  • A confident, ambitious debut that announces Game Science as a major studio

Against it

  • An unbalanced difficulty curve with no difficulty options at all
  • Thin tutorialization that hides the combat's real depth
  • Some bosses have wonky hitboxes or poorly telegraphed attacks
  • Exploration is largely linear corridors dressed as open spaces
  • RPG systems and build variety are lighter than the genre trappings suggest
  • Regular, non-boss combat can become repetitive between highlights
Official media

© Game Science. Official media via Steam.

The player verdict

Real reviews · Steam
Very Positive94% of 86,010 reviews
  • Recommended

    First off, visually this game is absolutely stunning. Every chapter looks incredible, and the art direction is top-tier. ​ My main advice to anyone looking at this game: do not buy it expecting Elden Ring or Sekiro. It isn't a Soulsborne…

    197 found helpfulvia Steam
  • Recommended

    Played this a while back when it released and completely forgot to leave a review, so here it goes. After 100+ hours and 100% completion, I can confidently say Black Myth: Wukong exceeded every expectation I had. The combat is incredibly…

    75 found helpfulvia Steam
  • Recommended

    It's August 12th today, and I'm really excited to spend time with Wukong I've been waiting for this discount for a long time, game is not very expensive, but you need to manage the budget properly, and patience is the key to success Thanks…

    55 found helpfulvia Steam
  • Recommended

    one of my most favourite games to play ever, I reccomend it to everyone, great graphics and visuals, amazing gameplay, story, and mechanics. verry pissed that the rigged game awards gave it to astrobot was such a stupid outcome

    44 found helpfulvia Steam

Verdict

The call
Playcritik score
8.8/10
Great

Black Myth: Wukong is a triumph of spectacle and ambition that also happens to be a genuinely uneven game, and both of those things are true at once. As a showcase of art direction, boss design, and mythological world-building, it is among the most impressive action games of its generation, and its best encounters are the kind you remember for years. Game Science set out to prove a new studio and a non-Western epic could stand at the top table, and on that count they succeeded emphatically.

The reservations are real and worth stating. The difficulty is unbalanced and stubbornly unadjustable, the teaching is poor, the exploration is thin, and the RPG systems do not run as deep as the surface suggests. Go in expecting a flawless Soulslike and you will be frustrated. Go in expecting a gorgeous, combat-forward action epic built around spectacular bosses, and you will find one of the standout games of its year.

It was a major awards contender for good reason, and it lost Game of the Year rather than being ignored. That is the right frame: not the untouchable masterpiece some fans insist on, but a spectacular, flawed, unforgettable debut that any action fan should play. For its highs alone, it is an easy recommendation, with eyes open about its rougher edges.

Sources

Original review by Aymen Sakouhi from the licensed facts above. Score: 8.8/10.