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Playcritik

Beast of Reincarnation Proves Game Freak Has a Life Beyond Pokemon

A girl, a dog, and a katana carry Game Freak's first big action RPG. Sharp Sekiro-style combat, a lovely bond, a saggy back half. Our verdict: 7.5/10.

Aymen Sakouhi·Writer · Games Hobbyist//5 min read

Beast of Reincarnation · official screenshot 1

© Fictions. Official media via Steam.

The pitch

Overview

For thirty years Game Freak has been the studio synonymous with a single, colossal franchise, so a brand-new action RPG from the Pokemon developer arrives carrying an obvious question: is there anything else in there? Beast of Reincarnation answers with a confident, occasionally uneven yes. This is a real swing, a single-player action RPG with its own combat identity, its own melancholy world, and a central relationship that does most of the emotional heavy lifting.

You play Emma, a purifier tasked with cleansing a ruined land of corrupted creatures called malefacts, in a post-crisis world where robotic golems have largely inherited the earth from a vanished humanity. Alongside her is Koo, a dog companion who is not window dressing but a genuine second character, both mechanically in combat and emotionally in the story. The pitch of a girl and her dog picking their way through a beautiful, broken world sounds simple, and that simplicity is a strength.

Critics have reached for the same reference points, and they are worth naming because they are accurate about the mood if not the pedigree: the kinetic, parry-first swordplay recalls Sekiro, while the haunted, elegiac tone and the imagery of nature reclaiming a dead civilization sit close to Nier and even Princess Mononoke. Game Freak is not inventing a new genre here. It is executing a familiar one with real craft.

The result has landed as one of 2026's more pleasant surprises, though not an unqualified triumph. Reception has been solid rather than ecstatic, with genuine praise for its combat and its central bond and equally genuine frustration at a journey that loses its way in the back half. It is the work of a studio proving it can build something outside its comfort zone, and mostly succeeding.

Beast of Reincarnation · official trailervia YouTube

How it plays

Play

Combat is where Beast of Reincarnation makes its case, and it is deceptively deep for a game built around what looks like a single attack button. Emma's katana work is fast and parry-centric: you read attacks, deflect them, and punish, in a rhythm anyone who has bounced off or bounced through a modern soulslike will recognize. Successful parries are not just defensive flourishes, they are a resource, feeding the meter that powers your dog's abilities.

That is the clever hook. Koo is controlled through a command menu that slows time while you choose his skills, a small pocket of near-turn-based decision-making folded into real-time action. It lets the game have it both ways, honoring the fusion of real-time and turn-based combat in the marketing without the two systems fighting each other. Picking the right Koo skill, an attack that strips a shielded enemy or a buff that opens a window, becomes the tactical layer on top of Emma's moment-to-moment defense.

Emma is not limited to the blade. She gains ranged options, a bow and a bolt gun, each upgraded separately, and unlocks combination attacks learned from defeated bosses that cost resources but hit hard. Around the fighting sits a slower layer of systems: exploration off the main path, plus crafting and cooking that lean on manuals you find in the world, which unlock recipes for tonics, special arrows, and other consumables. It gives the downtime between fights a purpose beyond travel.

Traversal has personality too. Emma uses her vine-like hair to form platforms and to grapple to fixed points, which makes the early, interconnected areas a pleasure to move through. The first half of the game is its strongest stretch: organic, semi-open chambers full of hazards, optional objectives, and secrets that reward poking around the edges.

The trouble is that the game does not sustain it. The back half grows more disconnected and harder to navigate, trading fully realized spaces for thinner, more abstract layouts, and the enemy roster is lean enough that boss encounters start to repeat and reused foes wear out their welcome. The combat stays satisfying to the end, but the world around it thins out, and the pacing sags exactly when a great action RPG should be tightening its grip.

Difficulty is adjustable and the game supports full controller play, which it clearly expects; this is a pad-first experience. None of the friction is fatal, but it does mean the memorable highs of the opening hours are not matched by an equally strong finish.

Art & atmosphere

Craft

Beast of Reincarnation is at its most assured as a mood piece. Its world is the familiar post-apocalyptic pastoral, nature and rust growing over the bones of a lost civilization, but Game Freak renders it with enough specificity and restraint to make it feel like a place rather than a backdrop. The imagery of golems inheriting a quiet, overgrown earth gives the whole thing a gentle sadness that the combat's violence sits against rather than erasing.

The soundtrack does a lot of the work, described repeatedly as both haunting and homely, which is exactly the register this kind of story needs. It underscores the loneliness of the journey without wallowing, and it knows when to recede and let the ambient hush of a ruined landscape carry a scene. The comparisons to Nier's aesthetic are earned in the audio as much as the visuals.

Most of all, the art direction serves the relationship at the center. Emma and Koo are animated and framed to sell their bond, and small touches, the ability to simply stop and pet the dog among them, do more for the game's warmth than any cutscene. When Beast of Reincarnation wants you to care about these two picking their way through a beautiful dead world, its craft is more than up to the task.

Sharp parry combat and a genuinely moving girl-and-dog bond make this a confident action RPG, undercut by a repetitive, drifting back half and a thin enemy roster.

Pros & cons

The ledger

In its favour

  • Fast, parry-first katana combat that stays satisfying throughout
  • Koo the dog is a real combat and story partner, not a gimmick
  • The time-slowing command layer blends real-time and turn-based cleanly
  • A haunting, elegiac world with a genuinely lovely central bond
  • Strong, atmospheric soundtrack that carries the melancholy tone
  • Excellent, interconnected level design across the first half

Against it

  • The back half grows disconnected and loses the early momentum
  • A lean enemy roster leads to repeated bosses and reused foes
  • World and lore can fall flat next to the character writing
  • Pacing sags exactly when the game should be tightening up
  • Later areas trade rich spaces for thinner, more abstract layouts
Official media

© Fictions. Official media via Steam.

The player verdict

Real reviews · Steam
Mixed61% of 895 reviews
  • Recommended

    I liked the game overall, but this is the type of game that will not work for everyone. If you are a NieR fan and/or you are ok with typical Japanese game development and writing - this is an easy buy for you. But some important things to…

    535 found helpfulvia Steam
  • Recommended

    Is the game bad? No. Are there a lot of questionable decisions? Yes. I'd wait for a discount. The game recommends Cinematic Mode (cutscenes locked to 24 fps; turn it off. It's super janky) and some options turned on by default are pretty…

    460 found helpfulvia Steam
  • Not recommended

    Wait for a ton of patches and a 50% price cut. Combat feels unrewarding and uninspired, guarding and parrying are very inconsistent and sword impacts feel like a dry pool noodle. World feels empty and lifeless for the most part, few robots…

    346 found helpfulvia Steam
  • Not recommended

    Looks far more ambitious than it actually plays. I waited for a long time, and so far it feels like a budget AA game wearing expensive graphics and being sold far too close to AAA pricing. The art direction can be striking. The giant…

    331 found helpfulvia Steam

Verdict

The call
Playcritik score
7.5/10
Good

Beast of Reincarnation is the sound of a studio stretching, and for the most part the stretch holds. Its parry-driven combat is genuinely good, its fusion of Emma's swordplay and Koo's slow-motion commands is smarter than it needs to be, and the bond between a girl and her dog gives the whole adventure a warmth that lingers longer than any individual boss fight. As a statement that Game Freak has ideas beyond Pokemon, it more than lands.

It is held back by a second half that cannot match its first. The world thins out, the enemy variety runs dry, and the momentum that made the opening hours sing gives way to repetition and drift. This is a very good action RPG rather than a great one, and how much that gap bothers you will depend on how much you are playing for the combat and the characters, both of which stay strong, versus the sense of a world worth getting lost in, which fades.

Recommend it to anyone hungry for a mid-sized, single-player action RPG with a distinct voice and a soft heart, and especially to players who love a good parry system and are happy to forgive a saggy middle for the company of one very good dog. Beast of Reincarnation is not the masterpiece its biggest fans claim, but it is a confident, characterful debut for a new side of a very old studio.

Sources

Original review by Aymen Sakouhi from the licensed facts above. Score: 7.5/10.