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Playcritik

The Rogue Prince of Persia Has the Best Movement in Any 2D Roguelite

Our The Rogue Prince of Persia review: Evil Empire's wall-running roguelite has sublime movement and style, if a slightly familiar structure.

Aymen Sakouhi·Writer · Games Hobbyist//3 min read

The Rogue Prince of Persia — official screenshot 1

© Ubisoft. Official media via Steam.

The pitch

Overview

Evil Empire earned its reputation keeping Dead Cells alive and evolving for years after launch, so a roguelite from the studio arrives with real pedigree, and The Rogue Prince of Persia, out of a long Early Access and into 1.0, largely honours it. This is a fast, stylish, fiercely kinetic run-based action game whose single best idea is so good it nearly carries the whole thing on its own: the movement.

The setup is pure roguelite mythology. Persia has been invaded by a corrupted Kushan army led by a shaman with dark power, and you play a Prince armed with a magical bola that yanks him back from death to try again. Every death rewinds fate; every run is another attempt to save the kingdom and undo your own mistakes, with the story and the world doled out in the between-run hub the genre has standardised since Hades.

What sets it apart the instant you start moving is the traversal. This Prince does not just run and jump, he wall-runs, vaults off enemies, and chains momentum across a level in a way that turns simple navigation into a joy. Where a lot of roguelites treat movement as the connective tissue between fights, here it is a headline feature in its own right, and it is genuinely world-class.

Deep Dive TrailerOfficial · via Steam

How it plays

Play

The core loop is familiar but sharply executed. You descend through a branching series of biomes, picking up weapons, medallions and upgrades along the way, building a run and hoping the pieces cohere into something powerful before a boss ends you. Weapons come in pairs, a primary and a secondary that you can hot-swap mid-combo, and the medallion system that grants passive perks encourages you to lean into a build and commit.

But the movement is the star, and it changes how the whole game feels. The back-wall run is the signature move: you can sprint along a wall, kick off it, and stay airborne through an entire encounter if you read the room well, dropping onto enemies from angles that make combat feel more like traceur choreography than a brawl. Fights reward aggression and positioning, and at its best the game reaches a flow state where you are pinballing around an arena, never touching the ground, dismantling everything in it.

Where it stops short of the genre's very best is a combination of things rather than one fatal flaw. The moment-to-moment combat, good as it is, never quite matches the sublime movement wrapped around it, enemy variety and weapon feel are solid rather than revelatory. And structurally, it is a very well-made version of a template we now know extremely well; it does not have the narrative hook of Hades or the sheer content mass of Dead Cells to distinguish it beyond the traversal. The 1.0 release meaningfully deepened the build variety and world over its Early Access form, and Steam players have warmed to it considerably since launch, but it lands as a very good roguelite that stops just short of a great one.

Art & atmosphere

Craft

The Rogue Prince of Persia went through a well-documented visual glow-up during Early Access, moving from a flatter, more muted initial look to the richer, bolder style it ships with now, and the change was the right call. The art leans into a striking, almost graphic-novel palette, deep purples, hot oranges, clean silhouettes against layered Persian architecture, that reads beautifully in motion and, crucially, keeps the fast action legible even at full pace.

That legibility matters enormously in a game this quick. Enemy attacks, ledges, and wall-run surfaces all pop against the backgrounds, so the flow state the movement enables is never spoiled by losing track of where you or your foes are. Animation is superb, as you would expect from this studio, with the Prince's parkour reading as fluid and weighty at once.

The soundtrack matches the energy with a propulsive, Persian-inflected electronic score that drives each run forward and swells nicely for boss encounters. It is a confident, cohesive aesthetic that gives the game a real identity distinct from its obvious inspirations.

The best-moving 2D roguelite around, carried by world-class traversal, held just short of greatness by combat and structure that are merely very good.

Pros & cons

The ledger

In its favour

  • World-class wall-running, momentum-driven movement
  • Reaches a genuine flow state at its best
  • Striking, highly legible graphic-novel art direction
  • Fluid animation and a driving, Persian-inflected score
  • Meaningfully deepened from Early Access to 1.0

Against it

  • Combat is solid but never matches the sublime movement
  • Structurally a very familiar post-Hades roguelite template
  • Lacks a distinguishing narrative or content hook beyond traversal
Official media

© Ubisoft. Official media via Steam.

The player verdict

Real reviews · Steam
Very Positive91% of 1,452 reviews
  • Recommended

    Exceeds Expectations This game is way better than I expected. this is also my first Roguelike / Rogue-lite game that i enjoyed. When i first saw the steam trailer I was daunted by the complexity of movements needed to play this game but…

    10 found helpfulvia Steam
  • Recommended

    Good game. Congratulations to the team. I wanted to share what didn’t convince me in case it helps as feedback for future improvements: Platforming is the clear strong point and main pillar of the game, while combat is less brilliant. My…

    5 found helpfulvia Steam
  • Recommended

    Back to the 2D roots, but faster and with parkour. Inspired by somme Dead Cells ideas, but with it's own identity : a very good rogue-lite platforming game.

    4 found helpfulvia Steam
  • Recommended

    It is dead cells with the Hades treatment. Extremely well polished (until the end where there are a few rough edges due to insufficient testing). Definitely the best of the dead cells clones out there and better than dead cells. The only…

    3 found helpfulvia Steam

Verdict

The call
Playcritik score
7.8/10
Good

The Rogue Prince of Persia is a very good roguelite anchored by one genuinely exceptional idea. The wall-running, momentum-chaining movement is the best in the 2D roguelite space, and when a run clicks, Prince airborne, arena dismantled, never once touching the floor, few games in the genre feel this good to simply move through. Evil Empire's craft is evident in every frame.

It is held back only by being a highly polished take on a structure the genre has thoroughly mapped, with combat and content that are strong without quite matching the transcendent traversal. If you have roguelite fatigue, this may not cure it. But if you value feel and flow above all, and want to play the best-moving Prince of Persia in the series' history, it is an easy one to recommend, and one that got noticeably better across its full release.

Sources

Original review by Aymen Sakouhi from the licensed facts above. Score: 7.8/10.