Skip to content
Playcritik

Crimson Desert Is a Gorgeous, Bloated Open World With Combat to Die For

Our Crimson Desert review: Pearl Abyss builds a huge, beautiful open world with thrilling combat, then buries it under awful bosses and messy controls.

Aymen Sakouhi·Writer · Games Hobbyist//3 min read

Crimson Desert — official screenshot 1

© Pearl Abyss. Official media via Steam.

The pitch

Overview

Crimson Desert arrives after years of development limbo, a genre shift, and a mountain of expectation, and the game that finally landed is a fascinating contradiction. Pearl Abyss has built an enormous, staggeringly pretty open-world action-adventure with some of the most viscerally satisfying combat in the genre, and then wrapped it in a story, a control scheme, and a set of boss fights that range from forgettable to actively infuriating. It is a game you will love and want to throw a controller at, sometimes within the same hour.

You play Kliff, a mercenary caught up in the effort to rebuild the Greymane faction across the war-torn continent of Pywel. The setup is standard high-fantasy fare, and the story never rises above it: Kliff has little personality, the plot is delivered awkwardly, and it is genuinely hard to care about any of it. This is not a game you come to for its narrative.

What you come for is the world and the fighting, and on those fronts Crimson Desert can be jaw-dropping. It sold three million copies in its first week and won over Steam players even as critics landed on a more divided verdict, and that split makes sense once you play it. When it is good, it is genuinely thrilling. When it is bad, it is exhausting. The gap between those two states is the whole review.

灰色たてがみの皆様、ありがとうございます。Official · via Steam

How it plays

Play

The combat is the star, and it is bombastic in the truest sense: explosive, weighty, and more purely fun to execute than almost anything else in the open-world space. Kliff has an enormous, physical moveset full of grapples, environmental takedowns, and spectacular finishers, and simply wading into a camp of enemies and taking them apart is a reliable thrill for dozens of hours. There is a real tactility to it, a sense that every blow lands with force.

The world backs it up. Pywel is beautiful and vast, packed with content: the game boasts 168 main quests, over 70 unique bosses, and more than a hundred combat and exploration challenges, and players report cresting a hundred hours without uncovering half the map. There is a genuine sense of discovery to roaming it, and the quiet moments of exploration are some of the best the game has to offer.

The problem is everything that gets in the way of that. The controls try to cater to so many systems at once that they become a genuine obstacle, an overloaded scheme that is hard to remember and harder to execute cleanly under pressure. And then there are the bosses. Combat against normal enemies is excellent, but the marquee boss fights are frequently the opposite: many rely on teleportation that breaks your lock-on, sudden screen-filling attacks, and cramped arenas, producing some of the most needlessly frustrating encounters in a recent big-budget game. It is a strange, self-sabotaging design, and it undercuts what should have been the highlights.

Art & atmosphere

Craft

Visually, Crimson Desert is a showcase. Pearl Abyss has poured its considerable technical muscle into a continent of dramatic vistas: storm-lashed coastlines, snow-capped peaks, sprawling battlefields, and cities rendered with dense, tactile detail. It is one of the more beautiful open worlds you can currently load up, and the sheer scale of it is genuinely impressive, with weather and lighting that regularly stop you to just look.

The character and creature animation is a big part of why the combat feels so good; Kliff moves with a physicality that sells every grab and slam, and the larger enemies are designed with real spectacle. It is a shame that spectacle so often curdles into frustration in the boss arenas, because the raw craft on display is not in doubt.

The presentation is let down mainly by its human element: cutscenes and the wooden, personality-free protagonist do the visuals no favours, and the awkward story delivery saps the drama out of moments the art direction clearly wants you to take seriously. As a technical and artistic achievement, though, the world itself is hard to fault.

Spectacular combat and a gorgeous, massive world, sabotaged by frustrating bosses, cluttered controls, and a limp story. Brilliant and exhausting in equal measure.

Pros & cons

The ledger

In its favour

  • Bombastic, physical, genuinely thrilling combat against regular enemies
  • An enormous, beautiful open world with a real sense of discovery
  • Huge content count: 168 main quests and 70-plus bosses
  • Technically and artistically stunning vistas

Against it

  • Boss fights are frequently frustrating, with lock-on-breaking teleports
  • Overloaded controls that are hard to remember and execute
  • A weak, awkwardly delivered story and a personality-free hero
Official media

© Pearl Abyss. Official media via Steam.

The player verdict

Real reviews · Steam
Very Positive87% of 75,846 reviews
  • Not recommended

    I just hate this game. It stands for everything I dislike in modern gaming. Everything is surface level, everything is set dressing. The world is extremely pretty, but that doesn't matter when every npc, everything location, every faction,…

    637 found helpfulvia Steam
  • Recommended

    8/10 After 368 hours and 100% completion, I can say Crimson Desert met my expectations. While I found the story disappointing, almost everything else kept me engaged from beginning to end. The combat stayed enjoyable for most of my…

    120 found helpfulvia Steam
  • Recommended

    Yes it actually is a lot of fun. I play it like a ARPG, i dont care much about the story just gimme loot and cool places to explore and bosses to fight. Looks absolutely insane on my calibrated OLED with a tuned for HDR reshade. Certainly…

    46 found helpfulvia Steam
  • Recommended

    Crimson Desert is an incredibly ambitious title that rewards players who enjoy exploration, challenging combat, and discovering hidden secrets. While its narrative and quality-of-life features could be stronger, its stunning world and…

    45 found helpfulvia Steam

Verdict

The call
Playcritik score
7.5/10
Good

Crimson Desert is one of the most frustrating games to score in a while, because its highs and lows are both so extreme. The combat against ordinary foes is a genuine joy, the world is enormous and beautiful, and there is enough content here to swallow a hundred hours. Steam players clearly found more than enough to love, and the three-million-copy launch was earned.

But the awful boss design, the overloaded controls, and the limp, awkwardly told story keep it from greatness and explain the more divided critical reception. This is a game with a genuinely brilliant action title buried inside it, fighting to get out from under its own worst decisions. If you can forgive the boss fights and wrestle the controls into submission, there is a spectacular, sprawling adventure here. Just go in knowing it will test your patience as often as it thrills you.

Sources

Original review by Aymen Sakouhi from the licensed facts above. Score: 7.5/10.