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Hades II: Supergiant Kills Time, and Somehow Doubles Everything Else

Our Hades II review: Supergiant's sequel trades Zagreus for the witch Melinoe, doubles the content, and refines the roguelike loop into something near perfect.

Aymen Sakouhi·Writer · Games Hobbyist//5 min read

Hades II · official screenshot 1

© Supergiant Games. Official media via Steam.

The pitch

Overview

Sequels to beloved roguelikes have an impossible brief: change enough to justify existing, change too little and you are just selling the first game again at full price. Hades II threads that needle with the confidence of a studio that clearly knew exactly what it had. This is not Hades with new art. It is a larger, stranger, more deliberate game that reworks its own combat identity while keeping the addictive one-more-run pulse that made the original a phenomenon.

You play Melinoe, Princess of the Underworld and younger sister to the first game's Zagreus, a witch trained in the magick arts by the goddess Hecate. Her goal is not escape but assault: she is climbing and descending toward the Titan of Time himself, and that dual sense of direction, striking both down into the Underworld and up toward Olympus, gives the sequel a wider shape than its predecessor's single upward sprint.

After more than a year in Early Access, the 1.0 release lands as a game roughly twice the size of the original, and Supergiant has used every hour of that development to layer rather than sprawl. The story once again unspools between runs, characters remembering your last death and reacting to your last victory, the narrative doled out in small confident portions that reward persistence without ever gating the fun behind it.

What is remarkable is how little of this feels like obligation. Hades II could have coasted on the formula and been a comfortable hit. Instead it changes how you fight in ways that ask genuine relearning, then trusts that its craft is strong enough to make the relearning a pleasure. It very nearly always is.

Hades II · official trailervia YouTube

How it plays

Play

The headline change is Melinoe's magick. She carries a Magick meter alongside her health, and it fuels the sequel's signature addition: charged omega moves, more powerful versions of her attacks, casts, and specials that require a brief windup. Where Zagreus was a pinball, all frantic dashing and instant strikes, Melinoe plays with a subtly slower, more deliberate rhythm built around controlling enemy movement, carving out a beat of space, and then unleashing a charged hit into the gap. She trades the double dash for a dash that flows into a sprint, and the whole combat identity shifts from evasion toward orchestration.

It takes adjusting to, and returning Hades veterans should expect a genuine relearning period before the new rhythm feels natural. That friction is real, but it is the good kind: once omega attacks and magick management click, the combat reveals a depth the first game did not quite reach, a constant negotiation between spending magick for power and holding it for safety.

The Boon system returns, with the Olympian gods offering stackable blessings that reshape each run, and Supergiant has expanded the roster of gods, weapons, and build possibilities considerably. The variety is enormous, and the joy of stumbling into a broken synergy, a status effect feeding a Boon feeding a weapon aspect until you are melting bosses, is entirely intact. The one recurring critique is balance: the sheer number of Boons means some runs hand you a coherent power fantasy and others leave you cobbling together a build that never gels, and the strongest combinations can trivialize encounters the weakest ones make a slog.

Between runs, the hub loop is deeper than ever. There is resource gathering, a crafting and incantation system through the Cauldron that unlocks permanent upgrades and new tools, and a web of relationships to cultivate with gifts and conversation. It gives the downtime between deaths real texture and purpose, and it is where the sequel's doubled content is most visible, a home base that keeps unfurling new systems dozens of hours in.

Content volume is genuinely staggering. Two broad directions of progression, a huge cast, multiple weapons each with distinct aspects, and an endgame layered with escalating challenge modes mean the game holds up to the compulsive hundred-plus-hour play its loop invites. Difficulty scaling through the Fear system lets you dial the challenge up incrementally, so the ceiling rises exactly as fast as your skill does.

If there is a structural knock beyond balance, it is simply that this is more Hades, refined rather than reinvented at the macro level. The between-run narrative pacing, the run-die-upgrade loop, the escalating Fear modifiers, all of it is familiar in shape even as the combat feels new in the hand. For most players that is the highest possible compliment. For anyone hoping the sequel would reinvent the structure rather than perfect it, it is the one honest limit.

Art & atmosphere

Craft

Supergiant remains one of the most visually distinctive studios in the medium, and Hades II is gorgeous in a way that builds directly on the first game while pushing into new tonal territory. The palette is witchier and more nocturnal, all silver moonlight, green witchfire, and deep violet, matching Melinoe's identity as a sorceress rather than a prince. Character art, as ever, is the studio's flex: every god, shade, and NPC is rendered in lavish, expressive portraits that make even a between-run chat feel like an event.

The music, from Darren Korb, does the heavy atmospheric lifting once again, blending the studio's signature electric-folk-meets-orchestral sound with a darker, more incantatory edge. Vocal tracks punctuate key moments with the earnest theatricality that has become a Supergiant hallmark, and the audio design keeps the moment-to-moment combat legible even when the screen fills with effects, every cast and clash reading clearly by ear.

What elevates the whole presentation is characterization. Full voice acting across an enormous cast, writing that is funny and warm and occasionally genuinely moving, and a world that reacts to you turn the roguelike grind into something that feels like a relationship. You keep diving back in partly for the mechanics and partly because you want to know what Hecate, or Nemesis, or the Moon herself will say to you next. It is a rare game where the between-run talking is as compelling as the fighting.

A deeper, doubled, mechanically bolder sequel whose magick-driven combat and peerless craft nearly perfect the roguelike, held just short of flawless by uneven Boon balance.

Pros & cons

The ledger

In its favour

  • Omega moves and the Magick meter give combat a deeper, more deliberate identity
  • Roughly double the content of the original, with a hub that keeps unfurling
  • Enormous variety of gods, weapons, Boons, and build synergies to discover
  • Between-run writing, voice work, and character art are best in class
  • The Fear system scales difficulty smoothly to match your growing skill
  • Darren Korb's darker, witchier score is another atmospheric triumph

Against it

  • Boon balance is uneven, so some runs cohere and others never gel
  • Hades veterans face a real relearning period before the new rhythm clicks
  • Structurally it refines rather than reinvents the original's loop
  • The sheer number of systems can overwhelm before the hub reveals its logic
Official media

© Supergiant Games. Official media via Steam.

The player verdict

Real reviews · Steam
Overwhelmingly Positive97% of 69,200 reviews
  • Recommended

    Hades II | Perfect Game Review (100% Completion at 71.7 Hours) As a fan of the first Hades and everything Greek mythology, I was really excited to return to the world for fast-paced combat, frequent deaths, and enough dialogue to rival a…

    97 found helpfulvia Steam
  • Recommended

    It's hard for me to properly articulate my disappointment with this game, but I'll try. First off, this is not a bad game, which is why I still recommend it. But the biggest problem with this game is that it adopted the "bigger is better"…

    31 found helpfulvia Steam
  • Recommended

    I loved the first Hades and I love this one even more. Romance, Mythology, Female Protagonist, so many unique voicelines and more! It’s baffling to me how many unique conversations you can have and it feels like you are really getting to…

    12 found helpfulvia Steam
  • Recommended

    Gameplay is better than the first, but that's about it. Weak narrative and weaker supporting characters.

    11 found helpfulvia Steam

Verdict

The call
Playcritik score
9.2/10
Essential

Hades II is the rare sequel that grows in every direction at once and somehow keeps its footing. It is bigger, deeper, and more mechanically ambitious than a game as beloved as Hades had any obligation to be, and the decision to rebuild Melinoe's combat around magick and charged omega moves gives it a genuine identity of its own rather than a borrowed one. The relearning it asks of veterans pays off in a fighting system that is, run for run, richer than its predecessor's.

The imperfections are minor against that achievement. Boon balance can swing a run from a power fantasy to a slog, and at the highest level this is still recognizably the Hades loop, refined to a mirror shine rather than rethought from scratch. Neither of those is close to a dealbreaker.

This is a landmark roguelike and one of the finest games of its year, a sequel that honors the original by refusing to simply repeat it. Whether you sank a hundred hours into Zagreus's escape or you have never touched the series, Melinoe's odyssey is an easy, emphatic recommendation, the kind of game you start meaning to play one run of and look up from three hours later, already reaching for the next.

Sources

Original review by Aymen Sakouhi from the licensed facts above. Score: 9.2/10.

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