The Best Co-op Games to Play Right Now, Sorted by the Kind of Night You Want
July is quiet on big new releases, so everyone is back on the co-op couch and the co-op Discord. Here is the honest shortlist, drawn from games we have actually reviewed and scored.
Aymen Sakouhi//6 min read

© Electronic Arts. Official media via Steam.
There is a running joke that the summer between the big spring and fall release windows is when nothing comes out. This year the joke has a name attached: as PC Gamer put it about the month, July may be light on major releases, but co-op horror fans are the ones feasting. When the calendar goes quiet, people do not stop playing. They go back to the games that only get better with a second player, and this summer that pull has been especially strong.
So instead of a thin roundup of things nobody has finished yet, here is the version we can stand behind: co-op games we have actually reviewed at Playcritik, with our own scores, sorted by the kind of night you are trying to have. Whether you want one perfect two-player story or a chaotic four-player wipe, there is a pick here that earned its place. Every score below is ours, and the reviews linked at the bottom have the full breakdown for each.
For two players and one story
If it is just you and one other person, start with It Takes Two (8.8). It is built from the ground up for exactly two players, split-screen or online, and it never lets either of you sit idle: every chapter hands you a new pair of mechanics and forces you to use them together. Nothing else does the two-player campaign this well.
Right beside it sits Portal 2 (9.4), one of the highest-scoring games in our entire library. Its co-op campaign is a completely separate set of puzzles from the solo game, designed so that neither of you can solve a room alone. It is patient, funny, and it will teach you more about how your friend actually thinks than most conversations. Two very different moods, both close to perfect for a pair.
For the long campaign
When you want something that lasts weeks rather than an evening, Baldur's Gate 3 (9.5) is the highest score we have ever handed out, and its co-op is a big part of why. Up to four players can share one campaign, each running their own character, splitting the party to chase separate threads and then colliding back together for the fights that matter. It is the rare game where your friends making chaotic, selfish, in-character decisions makes the story better rather than worse. Bring people who like to talk.
For four players and total chaos
Some nights you do not want a story, you want a mission and a body count. Helldivers 2 (8.7) is the four-player drop-in shooter that turned friendly fire into a love language: half your deaths will be your own squad, and that is the point. It works because the pressure is shared and the failures are hilarious, and it is still one of the best pure teamwork games on the market. It asks nothing of you except that you show up and take orders badly.
For a co-op horror night
This is the corner that has been busiest all summer, and it is easy to see why: nothing bonds a group faster than being scared together. Lethal Company (8.5) is the one that started the current wave, a proximity-chat scavenging game where the real horror is realizing your friends will absolutely leave you behind to hit quota. It is cheap, tense, and built for exactly the kind of screaming voice-chat night that fills a quiet week.
If you want something newer in the same spirit, Shift At Midnight (7.8) sets its co-op dread inside a lonely roadside gas station on the graveyard shift. It is smaller and rougher than Lethal Company, but it nails the slow-burn tension of watching a normal task go wrong while your friend insists everything is fine. Between the two, you have an easy double bill for a horror night.
For building something together
Not every co-op night needs a threat. Some of the most durable multiplayer games are the ones you settle into. Valheim (8.5) is the survival pick, a Viking world you clear, build, and sail across together, where a shared longhouse and a first real boss kill feel genuinely earned. Stardew Valley (8.9) is the cozy counterweight, a farm you can run with friends at a pace that never punishes you for logging off for a week. And Palworld (8.3) sits between the two, a creature-collecting survival game with a co-op base loop that is far deeper than its early meme reputation suggested.
These are the games that outlast the news cycle. You do not finish them so much as keep a world running, and a quiet release month is the best possible excuse to start one.
How to pick
If it is just two of you, make it It Takes Two or Portal 2. If you have a group that likes to talk, Baldur's Gate 3. If you want noise and chaos, Helldivers 2. If you want to be scared, Lethal Company with Shift At Midnight as the chaser. And if you want something to sink weeks into, start a Valheim or Stardew Valley world and do not look back.
We update this list as we review more multiplayer games, so its shape will change with the year. For now, a quiet July is not a problem to wait out. It is permission to finally schedule the co-op night you keep talking about.
Sources
Written by Aymen Sakouhi, grounded in official facts and our own reviews.
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