Borderlands 4 Is a Good Looter Shooter That Launched at War With Its Own Players
Our verdict: 7.0/10. Borderlands 4 is a sharp, generous looter shooter, undercut by a PC performance saga that split critics from players.
Aymen Sakouhi·Writer · Games Hobbyist//5 min read

© 2K. Official media via Steam.
The pitch
OverviewBorderlands 4 is the rare game where the critics and the people who bought it seem to have played two different versions. Developed by Gearbox Software and published by 2K, it arrived in September 2025 with a metacritic score in the low 80s and a wave of warm press reviews praising its gunplay and its generosity. Then it landed on Steam, where tens of thousands of players pulled it down to Mixed, roughly 59 percent positive of more than 60,000 reviews. That gap is not noise. It is the whole story of this launch.
The thing worth saying up front is that the game underneath the controversy is good. Borderlands has always been a series about the loop: shoot, loot, upgrade, repeat, ideally with friends, and the fourth entry sharpens that loop more than it reinvents it. The guns feel varied and satisfying, the four new Vault Hunters each pull the combat in a different direction, and the move to a larger, more connected world gives the series room it has wanted for years. On the merits of what Gearbox built, the positive critic reviews are not wrong.
So why the split? Because for a large number of PC players, the version that shipped did not run the way a full-priced release should, and because the response from the people who made it poured fuel on the fire. This is a review of both halves: the solid shooter and the rough arrival, because by now you cannot honestly talk about one without the other.
How it plays
PlayAt its core this is still Borderlands, and that is mostly a compliment. The series has spent four mainline games refining one of the most moreish loops in the genre, and here the shooting is the best it has felt. Weapons have real character, the manufacturers each behave differently, and the drip of better gear keeps the next encounter feeling worth starting. The four new Vault Hunters give you genuinely distinct ways to play, from crowd control to burst damage to builds that lean on the series' deep skill trees, and in co-op the whole thing still sings the way it always has. If you are here for the fantasy of hoarding absurd guns and melting rooms full of enemies with three friends, that fantasy is intact.
The biggest structural change is the world. Borderlands 4 trades the series' older hub-and-corridor layout for a larger, more open planet you move through more freely, with more traversal and fewer hard loading walls between you and the next objective. When it works, it gives the game a sense of place the series has often lacked. It is also where some of the criticism lands: a bigger map means more time spent getting from one marker to the next, and reviewers were split on whether the extra space earned itself or simply stretched the pacing thin. Eurogamer, for one, found the exploration and combat slow to find their rhythm. Your tolerance for that will decide a lot.
Then there is the thing that actually defined the launch: performance. On PC, Borderlands 4 shipped with widespread crashes, stutter, and framerate problems serious enough that Steam reviews cratered over them, and outlets that test this closely flagged significant stutter and warned players off the highest graphics preset. Gearbox followed up with extensive optimization guidance covering dozens of GPUs, which helps, but needing a tuning guide to hit a stable framerate on a new release is exactly the kind of friction that turns a good game into a frustrating purchase. Take-Two's own chief executive later conceded the performance problems hurt sales, which tells you how real they were.
What makes the player backlash sting more is the tone of the response from the top. When pressed on PC performance, Gearbox's Randy Pitchford framed the game as a premium title for premium hardware and suggested much of the complaint came from people pushing 4K at maximum settings. Whatever the technical truth of that, it reads as blaming the customer, and it hardened a lot of players against a game many of them otherwise liked. The writing and humor, long a love-it-or-roll-your-eyes part of this series, drew the usual split as well, but it is the performance and the posture around it that turned this launch sour.
Art & atmosphere
CraftVisually, Borderlands 4 is still unmistakably itself. The cel-shaded, ink-outlined look that made the series stand out more than a decade ago remains striking and still does a smart job of keeping a screen full of enemies, numbers, and loot beams readable in the heat of a firefight. The new planet gives the artists a wider canvas, and the vistas can be genuinely handsome when the game is running well. That last clause is the catch. An art style this bold depends on a steady framerate to land, and the launch stutter undercut exactly the thing the presentation does best. When the performance holds, this is a good-looking game with a strong identity. When it does not, the same scenes that should impress instead remind you why the reviews went the way they did. The audio and the moment-to-moment feedback of the guns, the series' quiet strength, remain excellent throughout.
A genuinely sharp, generous looter shooter with the best gunplay in the series, dragged down by a severe PC performance saga at launch and a dismissive response to it that split critics from the players who bought it.
Pros & cons
The ledgerIn its favour
- The best the series' core gunplay and loot loop has ever felt
- Four new Vault Hunters that each support a genuinely different playstyle
- A larger, more open world that gives the series room it has long wanted
- Co-op remains one of the most satisfying ways to play a shooter with friends
- A bold, readable art style that keeps chaotic fights legible
Against it
- A serious PC performance saga of crashes and stutter that defined the launch
- Needing an official optimization guide to hit a stable framerate on a new release
- A bigger map that reviewers felt stretched the pacing in places
- A dismissive public response to performance complaints that soured goodwill
- The usual franchise split on whether the writing and humor land
Screens
Official media© 2K. Official media via Steam.
The player verdict
Real reviews · Steam- Not recommended
“Thank you, Mr. Randy Pitchford Sir, for putting a loot box in your perfectly polished and optimized game so that I can get a nice legendary weapon, but unfortunately, I can not equip it because I do not own the DLC for it. I would go so…”
673 found helpfulvia Steam - Not recommended
“Short version: This game has made me want to go play league of legends. The story was written by someone who won a raffle. Please fire everyone everyone involved. Long version: This game has some huge problems. Gameplay wise, its fine,…”
44 found helpfulvia Steam - Not recommended
“The game is not finished and in all honesty doesnt feel like a borderlands game other than the art style. Im constantly falling through stairs, missing dialouge but have subtitles and almost everytime i fast travel my character is bugged…”
21 found helpfulvia Steam - Not recommended
“Completed a quest and the gun it rewarded me with wasn't usable since I didn't own a DLC... ANYWAY 30 hours later I got the gun again, but this time from a random drop which was odly more infuriating”
19 found helpfulvia Steam
Verdict
The callBorderlands 4 is a good looter shooter that arrived in the worst possible way. Strip away the launch and you have the most satisfying version of a loop this series has spent fifteen years perfecting: great guns, four strong new characters, a world with real space to it, and co-op that still delivers exactly what people come to Borderlands for. The warm critic scores were describing that game, and they were right to.
The Mixed player reception is just as fair, because most people did not get to meet that game cleanly. The PC performance problems were severe enough to dominate the conversation, serious enough that the publisher admitted they cost sales, and the dismissive tone from Gearbox's leadership turned a technical failure into a goodwill one. Patches and optimization guides have helped, but a launch only happens once, and this one left a mark.
At 7.0, Borderlands 4 is a recommendation with a timing asterisk. If you are on strong PC hardware or on console, and especially if you have friends to play with, the shooter at the center of this is genuinely one of the better ones you can buy. If you are on a modest rig, or if the way the studio talked to its own players rubbed you wrong, your hesitation is completely understandable. It is a good game that made its own launch harder than it needed to be.
Sources
Original review by Aymen Sakouhi from the licensed facts above. Score: 7.0/10.


