Mortal Shell II Launched Today, and Critics Are Calling It One of the Best Soulslikes in Years
Cold Symmetry's cult soulslike gets a bigger, faster sequel, and the early verdict is that the studio's biggest gamble paid off.
Aymen Sakouhi//4 min read

© Playstack. Official media via Steam.
Mortal Shell II is out. Cold Symmetry and publisher Playstack released the soulslike sequel worldwide on August 20, 2026, for PC, PlayStation 5, and Xbox Series X and S, and the early reception has been strong enough to turn a cult favorite into one of the genre's talking points of the year. On Metacritic the game landed an 84, with a chorus of critics reaching for phrases like one of the best soulslikes in years, and in a few cases, one of the best ever.
The original Mortal Shell, released back in 2020, was a lean, moody, well-liked take on the FromSoftware formula that earned a devoted following without ever quite breaking out. The sequel is a much bigger swing, and the reviews suggest it connects.
The bold idea: no stamina bar
The headline change, the one nearly every review fixates on, is that Cold Symmetry threw out the stamina meter. That governor on aggression is one of the most sacred conventions in the entire soulslike genre, the thing that tells you when you are allowed to act, and Mortal Shell II simply removes it. You can sprint, swing, and press forward without the game quietly counting your budget in the background.
The effect, according to critics, is transformative: combat that feels fast and aggressive and closer to a character action game than a traditional Souls crawl, while the returning hardened stance keeps a defensive read-and-react discipline underneath the speed. It is the rare case of a sequel identifying the safe choice at its core and deliberately discarding it.
Shells, exploration, and the flaws
The other big expansion is the Shell system. You collect eight discoverable, class-based bodies and swap between them freely, building tank, stealth, or hybrid approaches, which gives the sequel a build-craft dimension the original only hinted at. Reviewers also singled out the interconnected world design as among the best exploration in the genre, with maps that fold back on themselves and reward curiosity.
It is not flawless. Critics noted camera problems in tight spaces, occasional hit-detection and animation rough edges, some balance wobble between Shells and weapons, and a minority felt the sheer scale of ambition meant the systems did not always cohere. Those notes pulled a few scores down, but the consensus held: this is a confident, standout entry, rough edges and all.
Why it matters
The soulslike genre has spent years accumulating imitators, most of them content to copy FromSoftware's homework. What makes Mortal Shell II notable is that it does the opposite: it takes the formula seriously enough to know exactly which rule was worth breaking, and it breaks it. A mid-budget studio cutting the stamina bar and being rewarded for it is the kind of result that other developers will study.
We reviewed Mortal Shell II at launch and landed at 8.4, in line with the critical consensus: one of the year's best soulslikes, well worth playing for anyone with an appetite for a dark, demanding, exploration-rich adventure. If you want to know where to go next in the genre, our ranked soulslike coverage is a good place to start.
Sources
- Metacritic: Mortal Shell II
- Empire: Mortal Shell II review
- Kotaku: Mortal Shell 2 review
- Playstack: Mortal Shell II release
Written by Aymen Sakouhi. Every claim links to a real source above; we do not publish rumors as fact.
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