Splatoon Just Shipped Its First Ever Spinoff, and It Wants You to Play Alone
For a decade Splatoon meant 4v4 online turf war. Its first spinoff, out now on Switch 2, is built around a solo adventure instead, and that is the real story.
Aymen Sakouhi//4 min read

Still from the official Splatoon Raiders trailer. © Nintendo, via YouTube.
Splatoon Raiders arrived on July 23, 2026, exclusively on Nintendo Switch 2, priced at $50 digitally and $60 for a physical copy. On paper that is a routine first-party release in a quiet stretch of the summer calendar. The part that makes it worth stopping on is the word spinoff. In more than ten years and three numbered entries, Splatoon has never done one, and the shape it chose for the occasion is a surprise.
Splatoon has always been defined by its multiplayer. The whole identity of the series, the thing that pulled millions of players in, is a frantic 4v4 competitive mode where teams paint the map and the ground you cover is the score. Raiders steps away from that. Nintendo has built it as a single-player-focused adventure, with local and online co-op for up to four players layered on top rather than sitting at the center. For a franchise that treated online competition as its spine, that is a genuine pivot.
What Splatoon Raiders actually is
You play a mechanic, an Inkling or an Octoling of your own design, exploring a region called the Spirhalite Islands. The hook is treasure hunting: you customize your look and your arsenal, mixing mechanical gadgets with the series' familiar ink-based weapons, and raid the islands for what they are hiding. The enemies you fight along the way are the Salmonids, the same salmon-like foes the series already used in its Salmon Run mode, now promoted into the backbone of a full adventure.
You do not go in alone in spirit, even if you can play solo. Deep Cut, the idol trio of Frye, Shiver, and Big Man introduced in Splatoon 3, ride along on the expeditions, with one member able to join as a controllable bot during raids. There is amiibo support tied in as well. The overview trailer Nintendo released ahead of launch leans on all of this: the islands, the raiding loop, and a structure that looks closer to an action-adventure than to a ranked lobby.
Why it matters
Spinoffs are how a long-running series tests ideas it cannot risk in a mainline game. Nintendo does this constantly across its other franchises, but Splatoon has spent its entire life as a live, competitive, multiplayer-first property, which made a solo spinoff feel unlikely. Raiders is the studio checking whether the world, the weapons, and the tone can carry a game when the turf war is switched off. If it works, it widens what Splatoon is allowed to be. If it does not, it is a low-stakes experiment on a fresh Switch 2 that the numbered games can quietly learn from.
We have not played it, so this is not a verdict on whether the solo loop holds up over its full length. What is confirmed is the pitch: a Splatoon you play mostly by yourself, out now, only on Switch 2. For a series that taught a generation to think of it as the online paint game, that alone reframes the summer's most interesting Nintendo release.
Sources
- Nintendo: Splatoon Raiders (official page)
- Nintendo Life: Splatoon Raiders gets new overview trailer ahead of this week's release
- Nintendo Everything: Nintendo announces Splatoon Raiders Switch 2 release date with new trailer
Written by Aymen Sakouhi. Every claim links to a real source above; we do not publish rumors as fact.
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